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quikisgd.WAD (quick is good)

   (6 reviews)
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Quick is good. Advertising seems to have told us that. This is a very good level. Not all that quick but damn good. If you're looking for a level to download, download this. In the top 0.1% of levels out there.

I know I'm not being paticurly modest but if I was nobody would download this.

You are somewhere where you don't know where is. You are surrounded by maniacal idiots who have begun nibbling on your shoulder. You know there is a chapel somewhere outside which has a teleport to your house, and you want to find it.

You blast some Revenants and Hell Knights and Arch- Viles into oblivion and jump in. There, that wasn't _SO_ hard.


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Zahid

  
Access to secret rewards nothing collectible but kills troubling Av for you,its a pleasant and unique idea imo...a nicely detailed solid oldschool map...

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Guest

Unknown date

  
Small map with some attention to detail and lighting, good cramped fights, and a neat trap or two. A cleverly designed secret allows you to kill an Arch-Vile which could otherwise teleport and revive monsters. You can definitely see traces of the same ideas that made Malcolm's CHORD series so good. To get to the blue key, shoot at the green torch next to the Baron. Recommended. --3/5

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Obsidian

Unknown date

  
0_o 1996? Very nice indeed. 4 stars. - Obsidian

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Guest

Unknown date

  
Man has some skills, great level, archville whooped me when I least expected him.

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Guest

Unknown date

  
OK, I'm an idiot. How do you get the blue key after you kill the baron guarding it?

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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