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Gauntlet.WAD

   (2 reviews)
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About This File

You have been captured by the demons. As you are interrigated the head demon, known as 'Bubba' and who carries to fireball launchers, becomes curious to your resolve not to answer any questions even under torture. He approaches you and staring silently at you for several minutes he speaks...

(Translated from demon speak) ('I am most impressed a lowly human can withstand the pain of some of my best interrigators. I am now curious as to how much pain you can really withstand. I will give you a chance to get free. You must run the Gauntlet. To survive you must complete the challenges including facing my many minions, solving puzzles, and collecting the six keys needed to win. If, and I stress IF, you survive I will personally face you in combat. You beat me, you go free. I win, which I will, you may go free. Are you willing to take the challenge?)

After pretending to think it over (what choice do you really have?) you agree to run the gauntlet. You are armed with a pistol and 50 bullets. Under heavy guard you are escorted to the teleportation chamber. You set in and .....


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Unknown date

  
This map has some flaws, but is still interesting to play. Worth checking out if you don't demand only top-quality maps.

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Unknown date

  
This is dated July 1996. The readme suggests some quality impse - you're in prison, being tortured by an imp called "Bubba" - but sadly the author chose not to run with this. Instead the level is a decent, old-fashioned rocky hub, with 250+ baddies. Looks older than 1996 but plays decently. Tonnes of health and ammo, and a mazey layout that often makes you do the same thing over and over again. With a bit of pruning it would have been okay, but unexceptional.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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