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Gauntlet.WAD

   (2 reviews)
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About This File

You have been captured by the demons. As you are interrigated the head demon, known as 'Bubba' and who carries to fireball launchers, becomes curious to your resolve not to answer any questions even under torture. He approaches you and staring silently at you for several minutes he speaks...

(Translated from demon speak) ('I am most impressed a lowly human can withstand the pain of some of my best interrigators. I am now curious as to how much pain you can really withstand. I will give you a chance to get free. You must run the Gauntlet. To survive you must complete the challenges including facing my many minions, solving puzzles, and collecting the six keys needed to win. If, and I stress IF, you survive I will personally face you in combat. You beat me, you go free. I win, which I will, you may go free. Are you willing to take the challenge?)

After pretending to think it over (what choice do you really have?) you agree to run the gauntlet. You are armed with a pistol and 50 bullets. Under heavy guard you are escorted to the teleportation chamber. You set in and .....


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Guest

Unknown date

  
This map has some flaws, but is still interesting to play. Worth checking out if you don't demand only top-quality maps.

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Guest

Unknown date

  
This is dated July 1996. The readme suggests some quality impse - you're in prison, being tortured by an imp called "Bubba" - but sadly the author chose not to run with this. Instead the level is a decent, old-fashioned rocky hub, with 250+ baddies. Looks older than 1996 but plays decently. Tonnes of health and ammo, and a mazey layout that often makes you do the same thing over and over again. With a bit of pruning it would have been okay, but unexceptional.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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