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Armadillo

   (3 reviews)
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About This File

A new 5-level mission. These levels are fairly hard on 'Ultra Violence' and are intended for only some of the best players (like ourselves). 'Hurt me Plenty' is for average/above average players and 'Hey, not too rough'is a doddle.


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Never_Again

  
A set of small hard maps that would be quite good if they were not so gimmicky. You have to walk through walls on MAP01 and on MAP05. On MAP02 you need to hump a lamp to get the SSG, without which you're SOL. The "mysterious invisible mancubus" probably refers to spite overload in vanilla. MAP03 indeed lacks height variation; the exit is there and not hard to reach. You can also get stuck on MAP01 if you sprint out of the chaingun ambush towards the Rev.

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Unknown date

  
hmmm.. well its not so bad the level dezine is prity good and the musick isint that bad but the problem is a few of the traps in these levels were a little to trechris sligtlee damiging the gameplay but these levels are prity good overall not superer by eny standerds but not totel garbig eather 3/5 -simon cowel

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Unknown date

  
Er, mixed bag here : while level 1 starts quite roughly but plays quite good (3/5), level 2 is fairly easy, even if it looks poor (3.5/5). Level 3 is just a piece of crap (corridors/monsters/ not even a stair/exit - 0/5). Level 4 is too short but enjoyable (3.5/5) and level 5 ends the story in a pleasant way even if the design choices are somewhat weird (3/5). Overall, I take pleasure to play those 5 levels, and think it would be nice to rebuild some of them up to nowadays standards : 3.5/5.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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