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Acidfalls

   (13 reviews)
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Never_Again

  
A good, complex level somewhat marred by mandatory wallhumping - not just for secrets but to merely go forward. The Computer Map helps a lot here, although it's hidden in a secret within a secret. Neither mazes nor the slime presented a problem for me.

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Unknown date

  
Great map... I managed to complete it on Ultra violence on Vanilla AND Brutal Doom both. Well done for a sewer level... I personally prefer these kind of maps on brutal so the fighting itself is a bit more intense ,to cancel out the boredom of the switch hunt parts, but all in all... had a blast with this 1, would recommend!

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Unknown date

  
This is not overly detailed. But it's looking quite ok. Gameplay is fun, too, in this medium-sized map, especially because of many secrets that make your way quite unlinear (and even a bit confusing in places). The acid theme isn't overdone here, btw, so the level of frustration due to acid damage isn't too high. My only severe point of critique is, that I couldn't return from the exit area to the main part, where I would have liked to search for the missing monsters and secrets. 3/5 -Milian

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Unknown date

  
looks ok but i hate comandos!

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Unknown date

  
pretty cool

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Unknown date

  
Pretty good, especially if you like crate mazes and sewer systems. Quite gentle gameplay throughout this large map.

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Unknown date

  
Evil mazes :(

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Unknown date

  
Really fantastic! Thanks!!

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Unknown date

  
looks OK but I hate mazes... - PerOxyd

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Unknown date

  
This is dated July 1996, almost fourteen years ago to the day. That's the gap between Pac-Man and Doom itself, which is spooky to think of. Anyway, you fight 265 baddies in a decent albeit mazey industrial sort of thing with shades of E2M2, which pleases me. Lots of good-natured brawling, suffers from a boring switch-hunting slime sewer, and a limp ending that falls flat unless you ration your plasma cells (although you can just run past it).

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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