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Acidfalls

   (13 reviews)
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Never_Again

  
A good, complex level somewhat marred by mandatory wallhumping - not just for secrets but to merely go forward. The Computer Map helps a lot here, although it's hidden in a secret within a secret. Neither mazes nor the slime presented a problem for me.

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Unknown date

  
Great map... I managed to complete it on Ultra violence on Vanilla AND Brutal Doom both. Well done for a sewer level... I personally prefer these kind of maps on brutal so the fighting itself is a bit more intense ,to cancel out the boredom of the switch hunt parts, but all in all... had a blast with this 1, would recommend!

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Unknown date

  
This is not overly detailed. But it's looking quite ok. Gameplay is fun, too, in this medium-sized map, especially because of many secrets that make your way quite unlinear (and even a bit confusing in places). The acid theme isn't overdone here, btw, so the level of frustration due to acid damage isn't too high. My only severe point of critique is, that I couldn't return from the exit area to the main part, where I would have liked to search for the missing monsters and secrets. 3/5 -Milian

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Unknown date

  
looks ok but i hate comandos!

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Unknown date

  
pretty cool

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Unknown date

  
Pretty good, especially if you like crate mazes and sewer systems. Quite gentle gameplay throughout this large map.

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Unknown date

  
Evil mazes :(

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Unknown date

  
Really fantastic! Thanks!!

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Unknown date

  
looks OK but I hate mazes... - PerOxyd

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Unknown date

  
This is dated July 1996, almost fourteen years ago to the day. That's the gap between Pac-Man and Doom itself, which is spooky to think of. Anyway, you fight 265 baddies in a decent albeit mazey industrial sort of thing with shades of E2M2, which pleases me. Lots of good-natured brawling, suffers from a boring switch-hunting slime sewer, and a limp ending that falls flat unless you ration your plasma cells (although you can just run past it).

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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