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Acidfalls

   (13 reviews)
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Never_Again

  
A good, complex level somewhat marred by mandatory wallhumping - not just for secrets but to merely go forward. The Computer Map helps a lot here, although it's hidden in a secret within a secret. Neither mazes nor the slime presented a problem for me.

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Unknown date

  
Great map... I managed to complete it on Ultra violence on Vanilla AND Brutal Doom both. Well done for a sewer level... I personally prefer these kind of maps on brutal so the fighting itself is a bit more intense ,to cancel out the boredom of the switch hunt parts, but all in all... had a blast with this 1, would recommend!

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Unknown date

  
This is not overly detailed. But it's looking quite ok. Gameplay is fun, too, in this medium-sized map, especially because of many secrets that make your way quite unlinear (and even a bit confusing in places). The acid theme isn't overdone here, btw, so the level of frustration due to acid damage isn't too high. My only severe point of critique is, that I couldn't return from the exit area to the main part, where I would have liked to search for the missing monsters and secrets. 3/5 -Milian

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Unknown date

  
looks ok but i hate comandos!

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Unknown date

  
pretty cool

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Unknown date

  
Pretty good, especially if you like crate mazes and sewer systems. Quite gentle gameplay throughout this large map.

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Unknown date

  
Evil mazes :(

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Unknown date

  
Really fantastic! Thanks!!

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Unknown date

  
looks OK but I hate mazes... - PerOxyd

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Unknown date

  
This is dated July 1996, almost fourteen years ago to the day. That's the gap between Pac-Man and Doom itself, which is spooky to think of. Anyway, you fight 265 baddies in a decent albeit mazey industrial sort of thing with shades of E2M2, which pleases me. Lots of good-natured brawling, suffers from a boring switch-hunting slime sewer, and a limp ending that falls flat unless you ration your plasma cells (although you can just run past it).

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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