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Lankhmar 1.0

   (3 reviews)
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About This File

A rather large level with lotsa everything. It is my first wad but don't be fooled. I have put many long hours into it. So much so that I decided that I would upload it now in fear that it would never be released. Don't get me wrong. I know of NO ERRORS or any sort. Anyway, you have three of keys/doors present each is different. One level is an exact duplicate of a level from Under World II. The others your have have to find out for yourself. Almost every hidden door/etc. has been indicated by an odd colour something or other or an offset brick/whatever.


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Unknown date

  
This is dated July 1996. You fight 324 baddies in a large, undetailed dungeon level that's entertaining simply because there's a lot of fighting. It's technically ropey, with an emphasis on unmarked secret walls in dark mazes, loads of ammo, and the whole Ultima Underworld section is superfluous to the map (you'll probably never see it). But there's a lot of fighting. Thankfully the sound replacement wad is a separate file, so you don't have to use it! Bonus.

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Unknown date

  
This is a lot more fun than most first efforts I've played. The sound FX are also highly ingratiating, particularly if you've been a Python fan since boyhood.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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