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Killer Day at the UAC Archology

   (9 reviews)
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Even after your heroic defeat of the HellSpawn, UAC still


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Guest

  
Even for a 1996 map too primitive in all aspects. Not horrible, but just meh. Rated as such: small 2*.

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Memfis

  
A very basic 4 door hub. Nothing really interesting happens and the large empty rooms look boring. Uses a glitchy sounding midi of Phantom of the Opera.

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Guest

Unknown date

  
Poor; and impossible to finish, because the author forgot to assign a linedef action to an early door, thus making it a wall with a door texture. The design is large and blocky and I gave up hope in the very first room - which naturally leads you on a wild goose chase, if you go around clockwise and start at the top. Has some backwards speech, the author saying "surrender to the spell" with an echo. There's a reason why Don LaFontaine gets so much work - only a few people sound imposing.

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dg93

Unknown date

  
I'm cutting this guy a lot of slack since this is a mid 90's wad & the level editors back in the day were not as easy to use as doombuilder. So i'll rate it as one (As if this was 1996) 3/5. Nice music, boring action, boring textures, and so on. This is a typical mid 90's style from a high school student at the time who was relatively new to map editing. If somebody made something like this in the 2000's or 2010's, it would have received a 1/5.

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Guest

Unknown date

  
The WAD in general is okay, for it's time. But, it being too easy, and showing a lack of true thought. 2/5 -Darknight98x

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Guest

Unknown date

  
^ not sure what he's talking about, finished fine for me

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Guest

Unknown date

  
The map works fine, but it's just way too easy (and rather bland). The only way I could find to make it interesting was to play it pacifist-style, and even that isn't hard.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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