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Killer Day at the UAC Archology

   (9 reviews)
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Even after your heroic defeat of the HellSpawn, UAC still


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Guest

  
Even for a 1996 map too primitive in all aspects. Not horrible, but just meh. Rated as such: small 2*.

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Memfis

  
A very basic 4 door hub. Nothing really interesting happens and the large empty rooms look boring. Uses a glitchy sounding midi of Phantom of the Opera.

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Guest

Unknown date

  
Poor; and impossible to finish, because the author forgot to assign a linedef action to an early door, thus making it a wall with a door texture. The design is large and blocky and I gave up hope in the very first room - which naturally leads you on a wild goose chase, if you go around clockwise and start at the top. Has some backwards speech, the author saying "surrender to the spell" with an echo. There's a reason why Don LaFontaine gets so much work - only a few people sound imposing.

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dg93

Unknown date

  
I'm cutting this guy a lot of slack since this is a mid 90's wad & the level editors back in the day were not as easy to use as doombuilder. So i'll rate it as one (As if this was 1996) 3/5. Nice music, boring action, boring textures, and so on. This is a typical mid 90's style from a high school student at the time who was relatively new to map editing. If somebody made something like this in the 2000's or 2010's, it would have received a 1/5.

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Unknown date

  
The WAD in general is okay, for it's time. But, it being too easy, and showing a lack of true thought. 2/5 -Darknight98x

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Guest

Unknown date

  
^ not sure what he's talking about, finished fine for me

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Guest

Unknown date

  
The map works fine, but it's just way too easy (and rather bland). The only way I could find to make it interesting was to play it pacifist-style, and even that isn't hard.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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