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Killer Day at the UAC Archology

   (9 reviews)
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Even after your heroic defeat of the HellSpawn, UAC still


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Guest

  
Even for a 1996 map too primitive in all aspects. Not horrible, but just meh. Rated as such: small 2*.

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Memfis

  
A very basic 4 door hub. Nothing really interesting happens and the large empty rooms look boring. Uses a glitchy sounding midi of Phantom of the Opera.

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Guest

Unknown date

  
Poor; and impossible to finish, because the author forgot to assign a linedef action to an early door, thus making it a wall with a door texture. The design is large and blocky and I gave up hope in the very first room - which naturally leads you on a wild goose chase, if you go around clockwise and start at the top. Has some backwards speech, the author saying "surrender to the spell" with an echo. There's a reason why Don LaFontaine gets so much work - only a few people sound imposing.

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dg93

Unknown date

  
I'm cutting this guy a lot of slack since this is a mid 90's wad & the level editors back in the day were not as easy to use as doombuilder. So i'll rate it as one (As if this was 1996) 3/5. Nice music, boring action, boring textures, and so on. This is a typical mid 90's style from a high school student at the time who was relatively new to map editing. If somebody made something like this in the 2000's or 2010's, it would have received a 1/5.

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Guest

Unknown date

  
The WAD in general is okay, for it's time. But, it being too easy, and showing a lack of true thought. 2/5 -Darknight98x

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Guest

Unknown date

  
^ not sure what he's talking about, finished fine for me

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Guest

Unknown date

  
The map works fine, but it's just way too easy (and rather bland). The only way I could find to make it interesting was to play it pacifist-style, and even that isn't hard.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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