Title : AROUND THE SKYPORT (01arnd.wad)
DeathMatch for Doom 2
Release date : 7-20-96
Note : This wad is DEATHMATCH, for the newer
versions of Doom 2 .................
It will not work with Doom 1,------or
The Ultimate Doom
Note 2 : Wad authors.... check out the curved
windows, in the tower room, without the
disadvantage of an attached court yard!
All the windows, in this wad use the
F_SKY1 texture, with no court yard
attached, and no white spaces, or
flashes at the bottom of the window.
The advantage to this type of window
design, is being able to put a room
directly behind, (or next to), an
open window, (windows in the center
of rooms, better looking towers and
many other possibilitys!). (This
should be the hottest trick to come
along in a long time! It will be
worth your time to figure out how I
did it! ....:)
Author : Daniel Huff
other wads by author : 01phbwar.wad 02phbwar.wad
email Address : email@example.com
Description : DEATHMATCH, 2 to 4 players. - Easy to
identify exit. Circular court yard. New
type of windows, (never used before, to
my knowledge!). Circular lift to obser-
vation tower. Lots of teleporters. A few
secret rooms, hidden pannels, and invis-
ible walls (the hidden panels and walls
-Do Not Have- mis-aligned textures, and
are difficult to find by design... :)
This wad is set up like a war zone,
many locations to snipe from, but all
have an entrance and an exit to dis-
courage camping out!
The BFG and Plasma gun are harder to
find, depending on the skill level.
On skill level (1-2), which only has
shotguns, chainsaws and the chaingun,
.....the chaingun is harder to find.
The backpack is available on skill
levels 3, 4, and 5, and is also harder
Credits : id software for the best game ever!;
And to John Braun for the encouragement
to keep building wads!
* Play Information *
Map # : MAP05
01arnd.wad file size : 122088 bytes
DeathMatch 2-4 Player : YES..(KILL!)
single player : Yes, - but only for recon.
cooperative 2-4 Player: Yes, -- (my grandmother plays this way!;
she's 87, ------ call her for coop play
at......... 1-666-grandma)! She'll help
ya fight monsters, wimp, or better yet,
............................Get a Life!
Difficulty Settings : YES, (1-2) shotgun, chainsaws and the
chaingun, (3) adds a rocket launcher
and a plasma riffle, and (4-5) adds the
bfg. There are various monsters in this
wad; so if you don't like monsters in a
DeathMatch, then simply choose (*) no
monsters, in the DeathManager---- or
Monsters : one Cyberdemon
and some Imps
new demos : No, (a waste of time!)
new graphics : No, (new use of old graphics!)
new sounds : No - (Stereo alert!, - let's ROCK!)
* Construction *
Base : New level from scratch.
Editor used : Ed209 (BSP included), - RMB and Zennode.
Equipment used : This wad was built and play tested on
386, 33's, with 5 and 6 megs of ram and
it played at above average speeds, so it
Known Bugs : None
This is my challange to everyone on the Internet
and anyone else who reads this text file.-----
In order to promote better wad files,-
(ever downloaded one that just don't work at all, or runs
so slow its like playing in peanut butter, or it has so
many missaligned textures, or worst yet, the same texture
through-out the wad,.... that it makes you want to puke!)
I offer the following:
(Not a new idea; I've heard of others doing the same.)
1. Use this wad as a base to build your own wad, (I
encourage you to to so; Don't even ask me!; just
change it, - anyway you want. Distribute it any-
where and everywhere, and in any format you want,
for profit or for free!. And also, I challange all
other wad authors to do the same!, (after all,
the majority of us don,t get paid for making wads
anyway!; so not letting anyone use your wad as a
base, is really just an ego trip;---Isn't it? !!!).
...............Too Bad--So Sad!!..................
At least beginners would have a good place to start;
then mabe we won't have to wade through as many bad
wads, to find the good ones! This concept should
eventually make all the wads offered, on the Net,
2. After you have completed your new wad, (using mine
as a base), put your name on it, take full credit
for it! -You don't need to mention my name anywhere,
(but I would be happy if you did so, in your text
file; but it's not manditory!). Just remember, your
new wad will have YOUR NAME on it, so just make sure
its better than mine!, or else what's the point!!!!!
3. If you want different weapons placement or different
monsters, in different places, I would encourage you
to download ED209, (probably the easiest wad editor
to use, to change, weapons, monsters and textures).
(You can do most of the weapons and monster changes
in less than 5 minutes!). - If you noticed, I also
used a program called RMB, and another called Zennode.
RMB and Zennode are not needed to build or change wads,
they just help to speed up the wad a little. --- All
of these fine programs are available, as Shareware,
many places on the Net.
4. If your wad has any bugs, even just a small one,
that's hard to find, even if your looking for a
mistake, then, don't put it on the Net!. Fix it
first, or get some help to fix it, or delete it!!!.
People can forgive you for making boring wads once
in a while, but not defective, ugly, trash. (I go
over my wads in great detail before releasing them;
we also play test em for weeks, sometimes months,
working on the layout, weapons and monsters, ect.
I would be totally ashamed of some of the garbage
that's on the Net, if my name was attached to it.
You have to be a perfectionist, to produce even
a boring wad that works good, without bugs; even
a bad wad takes a little time and effort to make,
so why go to all the time and trouble...........
to produce garbage!!!!
* Copyright Permissions *
Authors MAY use 01arnd.wad, as a base to build their
own wad or wads, providing they give their wad or
wads a name other than 01arnd.wad or 01around.wad.
You MAY distribute 01arnd.wad to anyone you want, for
any purpose, and in any electronic format, (bbs, diskette,
cd, etc.), provided you include this file, 01arnd.txt,
with no modifications to it, or 01arnd.wad.
You MAY ALSO, if you deem the level good enough, include
01arnd.wad, in any PWAD compilations you wish, so long as
credit is given to me, and 01arnd.txt, (unmodified), is
included with the new combo wad or wads.
(c) Copyright, 7-20-96
by Daniel Huff, All Rights Reserved