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Phobos Anomaly Wars, DeathMatch for DOOM 2

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About This File

DEATHMATCH, 2 to 4 players. - Easy to identify exit. Two highth levels to fight on simultaneously, (frag fest!). Very loosely, based on the original Phobos Anomly; but highly improved with many, many, extras!. All weapons with lots of ammo are available, depending on skill lvel selected. Many secret rooms, teleporters, hidden pannels, drop down floor, invisible walls (the hidden panels and switches -Do Not Have- mis-aligned textures, and are difficult to find by design... :)

This wad is set up like a war zone, many locations to snipe from, but all have an entrance and an exit to dis- courage camping out!

The BFG and Plasma gun are harder to get, with considerable risk involved. On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is difficult to get.

The backpack is available on all skill levels, and is also difficult to find and get.


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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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