Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Cruel Hell

   (7 reviews)
Sign in to follow this  

Guest

About This File

Fairly big level for the new Episode 4 of ULTIMATE DOOM.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Great old school map

Share this review


Link to review
Guest

Unknown date

  
Enjoyable map with looks on a par with "Thy Flesh Consumed". Worth getting.

Share this review


Link to review
Guest

Unknown date

  
Awsome 1996 map, has a really nice DOOM feel to it. Definently a classic. 5/5 -r_rr.

Share this review


Link to review
Guest

Unknown date

  
This is a solid map dated December 1995. It superficially resembles an E4 map, but the layout and feel are closer to E2. It's much easier than any E4 level, and you don't really need the BFG and plasma gun (especially as they appear when you only have a handful of imps left to kill). It has a professional feel throughout and, again, would have been a good opening level for a megawad.

Share this review


Link to review
Memfis

Unknown date

  
An OK E4 style map. The lighting is very weak and makes everything look bland but the gameplay is fine.

Share this review


Link to review
Guest

Unknown date

  
Nice map from a young mapper with a good idea as to how to make fun levels.

Share this review


Link to review
Lightning Hunter

Unknown date

  
Great detail for a map made in 1995. The downside is the short length of the level, and lack of any real challenge. Well polished for the time it came out, though.

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×