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Walk Of Fath

   (19 reviews)
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About This File

Just a WAD for HEXEN. But MAP01 is the ariginal leval but it got mest up so dot play that one.


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Guest

Unknown date

  
If you check this out, be sure to *IGNORE MAP01*. The author just didn't know how to delete it.

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Guest

Unknown date

  
This is the worst map ever!

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Guest

Unknown date

  
Help me, mommy. I'm scared. D: - Eternal Dreams

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Guest

Unknown date

  
I did play the "correct" version of this map (map02) and it still sucks. Don't bother.

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Guest

Unknown date

  
My brain fucking hurts. -Dron

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Unknown date

  
the first map is GENYOOS!!!!! -sargebaldy

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Guest

Unknown date

  
IT BURNS!!

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Guest

Unknown date

  
* Disclaimer * We at Doomworld shall not be held responsible for any effects that you might encounter as a result of playing this map. These effects include: itching, vertigo, dizziness, tingling in extremities, uncontrolled use of profanity, megalomania, slurred speech, death, temporary blindness, excessive flatulence, moral turpitude, profuse sweating, schizophrenia and heart palpitations. If any of these effects occur, call HAZMAT immediately and move in with the Amish and take up basket weaving.

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Guest

Unknown date

  
[scarism]Awesome best map ever.[/scarism]

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Guest

Unknown date

  
Do us a favor and never touch a map editor, a PC, or a video game on a pc that allows for making your own levels with it ever again.

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Unknown date

  
This isn't *that* bad. Ignore map01 though.

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Unknown date

  
This fucking sucks

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  • File Reviews

    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
    • By RedCrimson · Posted
      That was awesome! Feels like a cut level. My only complaint would be the difficulty being a bit too far on the easy side with the open areas, especially in the cyber demon's RGB gamer basement (I played on U.V). Everything else about the map felt like a lot of love was put into it, the way the UAC building and its cargo area was laid out felt like a real place that still works from a gameplay perspective (for the most part i.e, very open sectors). The cargo crate fight in particular really stood out to me as a "whoa!" moment. The basement area next to the travelators was really cool, it was like stumbling upon another threat after going through most of my resources for the cyber demon and feeling worried but excited at the same time. Having to focus up to dash through and grab ammo before I could clear them out was really memorable. I admit I did noclip to the exit after the rock collapse, because I wasn't sure what I missed. All-in-all, awesome map, glad I played it :)
    • By AHemlocksLie · Posted
      This was a solid set of maps. Maps feel relatively intuitive and don't meander too much, some of the fights are actually pretty challenging, and ammo, health, and armor feel available without being overly plentiful. Not much to complain about here, and especially solid considering how early it released.
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