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TAKE FALL THE CASTLE

   (4 reviews)
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About This File

THIS IS THE STORY: Your freind tells you that he herd of a castle where the Korax goes after he destors a world. When you here that your world is next you go and try to distory him by going to his castle to kill him first, so you go to a wizard and for a fue gold coins he teleports you to Korax's castle. When you get to the castle its diserted exsept for a fuw gards in the dungen, so you clear the castle then you go throw the last teleport and it puts you in a small woods. When you start walking throw it then a spot in the grownd start rising and the FIGHTER, MAGE, and a CLERK comes out and start fighting. After you killed them you step on the spot where they came from and it lowers you to a teleporter swich. When you hit it it takes you to where this jurny began. You start walking back to the castle when you see the army of ETTINS protecting the castle, but they cant pass the gate (HINT) then you kill all of them you go back in to the castle and jump into the face of the enemy (HINT) and go into a teleaport. (END OF MAP01)

In the daze of the teleport you are in a limbo of lands. Then you see a window that shows you an outpost neer your land. In your fit of rage you jump into the window and teleports you to the out post.

(BEGINING OF MAP07) You standup and look arownd. You see the outpost and a hamer in foront of of you, so you pick up the hammer and charge the castle. You jump over the mote just as the spikes start to rise from thr ground you make it in time to get in to the cort yard. Then you kill the little of the foes that where there; you stand there and look over your trifunt victoy and find your way home. (END OF MAP07)

A while passes and you live in happyness. Until one night you hear a horific laugh in you dreams. The voice says "I'm not done with your land yet BOY! HAHAHAHAHA!" The next day you decide to go back to the outpost and bild up your artillary and wate fo a rade. After you gande some wepons you go back to the out post and on the way you realise that the reasion there after you is because when you where in the castle you stole the sorse of Korex's power, the staues skull, so you know Korex wont show.

(BEGINING OF MAP13) When you arive at the outpost you see whats left of Korax's army comeing, so you run for the emery teleorpter that takes you to the midale of the castle and you run for the swichs that will raise the spikes and lower the brige. After you kill all the monsters you stand at the top of the castle a survay the outpost and screm "VICTORY!" THE END


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Guest

Unknown date

  
Moved me to tears

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Guest

Unknown date

  
Wolfen: Strange as hell... And short.

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Guest

Unknown date

  
At first I was going to say bad, not awful, because while it starts out noobish with a very lame keyfest, I expected it to improve, instead, it got worse. There are hints of good ideas here and there, but the construction is incompetent throughout, the second and third maps have nasty HOM problems in some areas, and those two maps also feel more like lame deathmatch maps than anything. Item placement is messed up, lots of weapons, very little health, strange monster placement. Overall... awful.

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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