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Gatecrasher v0.5

   (3 reviews)
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About This File

[This is an unofficial sequel to Final Doom.]

After closing what you thought was the final Gate, one Gate opened on Earth. You, as usual, were summoned to close this Gate and get back to Earth as quickly as possible. This Gate was triggered from a point somewhere in where you thought was Hell. [The planet that "Hell" was on was subsequently renamed Dante.] You must close this Gate, go back to Dante, seal any remaining Gates there, and return to Earth.

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Unknown date

Worst wad I've ever played. Don't even bother with this piece of garbage. It's just an episode of cramped rooms that are copied and pasted.

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Unknown date

Simplistic designs, badly set up gameplay, poorly textured, and has some bugs. Not the worst of the worst but probably not worth your time.

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Unknown date

I got tired of this by the second level; the predominant design theme is copy-and-paste symmetry. It's a collection of small, tedious levels that are poorly designed, with doors that don't look right, monotonous textures, and clumsy gameplay. The readme is particularly poor, promising to fix all the bugs in a subsequent version - you had all the time in the world to make this, why release it with bugs? The bit about selling it for profit is amusing. By 1996 there was no excuse for something this poor.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)