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Gatecrasher v0.5

   (3 reviews)
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About This File

[This is an unofficial sequel to Final Doom.]

After closing what you thought was the final Gate, one Gate opened on Earth. You, as usual, were summoned to close this Gate and get back to Earth as quickly as possible. This Gate was triggered from a point somewhere in where you thought was Hell. [The planet that "Hell" was on was subsequently renamed Dante.] You must close this Gate, go back to Dante, seal any remaining Gates there, and return to Earth.


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DoomTheRobot

Unknown date

  
Worst wad I've ever played. Don't even bother with this piece of garbage. It's just an episode of cramped rooms that are copied and pasted.

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Guest

Unknown date

  
Simplistic designs, badly set up gameplay, poorly textured, and has some bugs. Not the worst of the worst but probably not worth your time.

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Guest

Unknown date

  
I got tired of this by the second level; the predominant design theme is copy-and-paste symmetry. It's a collection of small, tedious levels that are poorly designed, with doors that don't look right, monotonous textures, and clumsy gameplay. The readme is particularly poor, promising to fix all the bugs in a subsequent version - you had all the time in the world to make this, why release it with bugs? The bit about selling it for profit is amusing. By 1996 there was no excuse for something this poor.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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