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Gatecrasher v0.5

   (3 reviews)
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About This File

[This is an unofficial sequel to Final Doom.]

After closing what you thought was the final Gate, one Gate opened on Earth. You, as usual, were summoned to close this Gate and get back to Earth as quickly as possible. This Gate was triggered from a point somewhere in where you thought was Hell. [The planet that "Hell" was on was subsequently renamed Dante.] You must close this Gate, go back to Dante, seal any remaining Gates there, and return to Earth.


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DoomTheRobot

Unknown date

  
Worst wad I've ever played. Don't even bother with this piece of garbage. It's just an episode of cramped rooms that are copied and pasted.

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Guest

Unknown date

  
Simplistic designs, badly set up gameplay, poorly textured, and has some bugs. Not the worst of the worst but probably not worth your time.

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Guest

Unknown date

  
I got tired of this by the second level; the predominant design theme is copy-and-paste symmetry. It's a collection of small, tedious levels that are poorly designed, with doors that don't look right, monotonous textures, and clumsy gameplay. The readme is particularly poor, promising to fix all the bugs in a subsequent version - you had all the time in the world to make this, why release it with bugs? The bit about selling it for profit is amusing. By 1996 there was no excuse for something this poor.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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