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skull.WAD

   (2 reviews)
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About This File

You blasted yer way through hell and out again, and now you live a normal life. But you start to miss all those monsters trying to get in close to you. So you decide to go back with a couple of friends, carrying a couple bfgs and plasma guns and rocket launchers and all the ammo you could want. You wander towards the portal towards hell, but fall into a hole (while only carrying a pistol) that leads to a hidden regrouping hole for all the monsters that had their homes and families plundered and destroyed by you. They're mad and armed and talking to each other. You learn two things as you hide in a corner. One: this fortress was built out of marines they had killed, and Two: They can see you! "I can see you!" Shouts a Former Human Sergeant, a big grin on his face. He hysterically starts blasting pellets your way, and laughing to himself as you here the babbling of those brown things with rabies coming nearer and nearer.


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Guest

Unknown date

  
Is actually on E1M1

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Guest

Unknown date

  
Hellish-ish level with lots of that giant skull texture. It's small and tight, but rather good-looking and somewhat okay to play, though it's based mainly around "you got locked in the area, now find the key."

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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