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DS-61-3.zip (alapolgy.wad, fromdrem.wad, lab.wad, sinferno.wad, boom.wad, wasteme.wad)

   (3 reviews)
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About This File

DS-61-3 was another one of the imperial pilots that wasted all those rebel x-wings in the first star wars movie.

7 levels meant to be played alone.

Alapolgy map1: simple, fairly short .wad. No shotgun annoys you, but its the point of the level.

Alapolgy map2: Super shotgun's right there; very short. By DCK's colour code; three red baddies and a whole shitload of pink ones.

Fromdrem: Came to me in a dream. Experience it.

Lab: Fairly hard; infiltrate a alien lab and blow it to hell. Actually; it's already there. Good wad.

Boom: Good wad. If you miss the shotgun, well, sorry.

Wasteme: Good wad with annoying beginning.

More information unzipped.

This is an update.


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You get six individual .wad files. They're all Map01, except for Alapolgy.wad, which is Map02 as well. I was expecting dross, but Wasteme.wad is a pretty good E4-style map, Boom.wad likewise, the two Alapolgys are good fun etc. in fact they're all decent small-scale E4 levels, moderately tough, a bit cramped. Fromdem.wad is trivial, but overall I was pleasantly surprised.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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