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OTAKUGFX.WAD/OTAKULVL.WAD

   (14 reviews)
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About This File

Otakon '96, the Japanese animation convention, has gone horribly wrong. A gate to hell has opened up in the hotel basement and all the fans are possessed! Knight Saber Priss is called on to eradicate the menace. More info and hints are available in the briefing at the end of this file.


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Zalewa

  
I agree with mallo. For a 20 year old WAD this is high quality, even given the WTF material. Fun ideas and excellent execution within the confines of Vanilla Doom. ~ 10.2016

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Zahid

  
Excellent...

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mallo

Unknown date

  
For '96, it's simply awesome! I love the ending.

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Guest

Unknown date

  
coo

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Guest

Unknown date

  
this was pretty cool for its time

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Memfis

Unknown date

  
Nice graphic work and the design is pretty interesting for a "house wad". The level is full of neat little effects like a helicopter leap, a mirror, a key that "moves" from one place to another, etc. Gets fuckin' epic towards the end when you meet Icon of Sin, destroy the reactor and escape through some cave and a tall lift. In the final scene you watch the Otakon building explode. Awesome.

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Guest

Unknown date

  
KILL WEEABOOS? YES. *****

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  • File Reviews

    • By Endless · Posted
      With only 7 maps, this WAD delivers excellent quality and at least 1 hour of top notch quality in terms of gameplay, design and presentation. Intense, fast and fun. The challenge it presents is complicated enough to spice it up without being extremely tedious/difficult. It's not easy, but it's not extreme either, and in that balance you find quite a lot of fun. Considering that the WAD is themed on Mars, this is probably one of the best I've seen in terms of adhering to its theme. Great and fantastic. I would like to thank the Cacoawards for introducing me to this beautiful collection of maps that are on my roster of exciting and fantastic WADs.  
    • By Gato606 · Posted
      It's an enjoyable and decent megawad, nice texture placement, nice level design overall.  My only complain would be a little couple of secrets doesn't have clear hints to find them
    • By Juza · Posted
      Levels 1 to 4 were great: beautiful, somewhat open maps with lots of exploration, challenge, and smart monster placement which renders a lot of replayability. 9/10 As for levels 5 to 7, their gameplay can be described with 'bite-sized arena fights' as the main loop, and 'mazey nonlinearity' for the layout design, and for me, that's boring. 6/10
    • By elend · Posted
      Great megawad that re-imagines Doom 2 how it should have been: With recognizably earth like settings. The maps look generally very realistic with some really good Doom cute furniture and the occasional funny vignette. Gameplay stays classic and imho on the easier side, which is a welcome treat in times of slaughtermaps and too much actual mapping, thus not having enough times to actually play Doom. This is no Sandy Peterson or overly hellish WAD mind you. You do get some hellish hellscapes in later maps, but the majority is earth-like and rather corridor focused. Enemy encounters are on the traditional side as well, with almost nothing standout, except that weird "Warehouse Siege" map that features what felt like 1,000 Archviles. I did not know how to progress there and had to cheat in the end, other than that you can pretty traditional encounters which means a shotgunner around the corner, and a pinky in the sewer, etc.   Even so, the really great design and occasional custom textures make this a standout WAD that traditionalists definitely want to check out.
    • By funduke · Posted
      This turns the game into a third-person shooter with a fox as the main actor. It also adds cool sound clips.   I give it five stars, because turning the game into a third person shooter by just exchanging the weapon graphics is cool and works very good. It's not that i stay with it for a longer time, but it has my intellectual respect!   Greetings Funduke
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