Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Lava River Fortress

   (3 reviews)
Sign in to follow this  

Guest

About This File

This level belong to my newly-created "1500-shock" series. What does this means? These levels are about 1500 vertexes (!), There is generally new graphic in them, and sometimes new sounds and music. Hey, if you aren't good at DOOM, then don't play this. Or you will have to cheat...a VERY BAD thing! It is a PWAD created for 2-player (or more) games. I can play it even alone, but you? A description of this level: You escaped the sewers of the Fortress, only discovering you left them exiting the wrong side! (stupid...) Then you must return down to the sewers by activating an exiting switch within a hidden elevator on the "wrong" side (the start side). But that elevator is locked.... The you must return in the Fortress! Doom onto all you, stupid aliens, for I'm "Back For DOOM"!!! (Take This! -Copyright 94-95)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
The file is dated October 1995. Judging by the (unhinged) readme there were other levels in the series, but this is M. Brunod's only archive entry. The author is bullish about the level's size and difficulty, but it's really just an average-to-decent 1995 level. It's large, but there isn't much detail. There are lots of monsters, but there's no real challenge. It has one of those bits where you have to pick between several teleports, one of which is instant death.

Share this review


Link to review
  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
×