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Memento Mori II

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The final Doom 2 chapter! 32 incredible levels, new graphics new music & a cool story make this DOOM 2 ADD-ON the best ever built! Great for Single Co-Op AND DM play


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Budoka

·

  

The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.

 

The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.

 

As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.

 

It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.

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Agent6

  

Alright, so, what can I say about Memento Mori 2 after finishing it and the first one?

 

Well, first of all, the levels are more beautiful, visually it aged noticeably better than the original and uses more custom textures, some already seen in the original. The music is on par with the original.

 

The levels themselves are overall better designed for the most part, but here is where the problems make themselves known. MM2 is clearly designed more for co-op than single player. This starts getting very noticeable after MAP24. Whereas the original had a few maps that dragged on, particularly at the beginning of the wad, this one drags on extremely bad after MAP24. Not just that the maps are starting to become huge and with hundreds of enemies and very annoying traps, it also starts becoming more confusing and tiring, MAP27 being the worst offender. The main tower in MAP28, or rather the overall level, is unfun as well, doing a poor job at keeping you entertained for the most part, save for a few areas where you also get an Invulnerability, but not on the edge of your nerves like MAP27 does. Eh, the traps don't go crazy at least.

 

Post MAP24 levels simply become tiresome and no longer bring much pleasure. The war of attrition also gets real in some maps, MAP27 still being the best example, giving you lots of rockets and some health to recover from the orgy, if you manage to find the secrets, but not much else. Without locating the secrets it can be extremely infuriating and especially difficult to finish, hence me actually forcing myself to finish the wad, it was very tempting to just can the whole thing after reaching MAP24 because it ceases to be fun at that point, turning instead in a struggle for survival. Like I said, MM2 makes it very clear that it's more co-op/multiplayer oriented and not very suitable for solo, or not on UV anyway.

 

Unlike the first MM, I managed to locate both secret exits and I must say that for secret levels, they're pretty easy, which is very surprising. I can't compare them to the ones from the original MM because I failed to locate any of them there.

 

I also don't have any favorite maps to my surprise, I like most of them, and even the maps that drag on like hell are not bad themselves, just not suitable for playing solo, but can't exactly pick any, whereas City of the Unavenged from the original was easily my favorite, here? I'm not sure...

 

Either way, all things considered, it's a solid wad and a great sequel to the original. Worse? No, but then why the lower rating? Well, simply for not providing a solid experience in SP towards the end, so if you want to play it solo like I did, it doesn't really work anymore when you're about to finish it. It drags on and the difficulty also spikes nastily.

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Spie812

  

Absolutely fantastic in almost every regard. The map design is excellent, the music is excellent, the combat is excellent, etc. etc. Compared to its predecessor, I'd say that the overall quality and polish of the maps are higher this second time around. That's not to say there aren't a few down points. Map26 in particular was rather irritating and there was one too many sewer maps early on. However, the positives in this WAD vastly outweigh the negatives. Memento Mori II is simply a dose of quality which improves basically any WAD collection.

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Doomkid

  
Call me crazy if you want, but I like MM1 better. This is still okay in co-op, though.

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Mason.

  
Still holds up even to this day. Truly a classic.

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Noiser

  
A 90's masterpiece and still great today! Beautiful and creative.

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roadworx

  
it really isn't as great as everyone makes it out to be.

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Guest

  
OMG Map29 . . . KINGS OF METAL . . . holla sheet . . . the combination of wood structuring and the layout, one of the best maps ive ever played in any FPS even including modern ones.

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Guest

  
great man

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Guest

  
Legend, no doubts

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NuMetalManiak

  
well it's obvious that MM2 has aged quite well. many still like it to this day and it produced more quality maps than it's predecessor. it remains replayable as an old-skool wad with a very nice soundtrack. it's enjoyable, like pizza.

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Guest

  
Now this is what I'd call great. Unlike it's predecessor, this mapset mostly exceeds the iwads in regards to gameplay and aesthetics. I'd argue its the first truly great megawad. Only bad map is Map20, with its boring, linear gameplay.

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JudgeDeadd

  
Excellent mapset. The levels are generally good, and some are plain excellent. Well-balanced gameplay, interesting fights. It's not as graphically spectacular as many modern mapsets but it's still a great way to pass the time.

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sincity2100

  
It has it's ups and downs,but it's a lot better than the original MM ,It has a plenty of good maps except map29 and it was designed by the same guy who designed this garbage map28 from the original MM,yeah, Jens Nielsen tries to suck the life out of my enjoyment of any doom game I play.

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Guest

Unknown date

  
One of the reasons I believe 1996 yielded some of the best wads in the /idgames directory. MM2 has nice layouts with interesting new textures and Mark Klem's awesome music. The gameplay of course, is the best part about the wad. While the designers did put some thought into the project's looks, it is obvious they thought about the gameplay itself (which should be priority in a wad anyway.) 5/5. -Vavacious

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dg93

Unknown date

  
Pure Awesome 5/5

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Guest

Unknown date

  
Another great megawad, this is really one of the best, though Map 30 was a little too easy IMO.

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Guest

Unknown date

  
Incredible. Design, gameplay, music, all is phenomenal. 8,537/5 (if i could)

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Argent Agent

Unknown date

  
This was a pretty damn good play. Some of the early levels make it a bit difficult to get hooked in (MAP04 mainly), but the later levels make up for it by a great shot. I'm not sure if I could declare it better than Memento Mori I, but it is pretty damn fun (especially with MSPD or Fast Monsters in Multiplayer). 4/5. -Argentvm/Zakurum

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Guest

Unknown date

  
memento mori 2 makes me happy even to this day 4/5

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Guest

Unknown date

  
The first Memento Mori was already good, and MM2 manages to be even better! You gotta love these classic wads, they have a certain classic charm about them. Anyway this is full 5 stars easy. Play it! -TRRobin.

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Guest

Unknown date

  
Best of the bests, even today. Great level design, awesome graphics/music.

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Guest

Unknown date

  
Better than the first Memento Mori! I found that one to be a bit disappointing, but this is great! Like it's predecessor, it's more fun when played on co-op, but also good on single-player as well. This goes into my favourites along with HR, Requiem and Scythe. 4/5

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Guest

Unknown date

  
plus one satisfied customer *****

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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