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KILLDOOM - Kills NetDoom players

   (5 reviews)
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About This File

Here is the first release of KillDoom. It's meant to be used by network supervisors who want to definitelly stop NetDoom playing in their networks.

One can kill DOS/IPX NetDoom players anywhere in a network connected by IPX routers. Just run KILLDOOM with the network address as parameter and DOOM(tm) and DOOM II(tm) network players will crash. If you want to be more drastic, run KILLDOOM BROADCAST, and it will kill NetDoom players everywhere they can be found; just be careful with the BROADCAST option because it can really flood your network.

I'd like to say that I also do like to play NetDoom. It's surely the best game ever made in the world until 1994. But this hobby must not interfere in anyone's work, during business hours.


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Krispy

Unknown date

  
Lame

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Guest

Unknown date

  
Great old utility

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Avoozl

Unknown date

  
Fuck that lol.

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BaronOfStuff

Unknown date

  
What a horrible spiteful bastard. I bet he liked telling others what they should eat for lunch in the workplace too.

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Doomkid

Unknown date

  
LOL, this seems to be intended to stop people from Dooming at work. Blasphemy! (but really, this gets 2 stars just for the laugh)

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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