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KILLDOOM - Kills NetDoom players

   (5 reviews)
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About This File

Here is the first release of KillDoom. It's meant to be used by network supervisors who want to definitelly stop NetDoom playing in their networks.

One can kill DOS/IPX NetDoom players anywhere in a network connected by IPX routers. Just run KILLDOOM with the network address as parameter and DOOM(tm) and DOOM II(tm) network players will crash. If you want to be more drastic, run KILLDOOM BROADCAST, and it will kill NetDoom players everywhere they can be found; just be careful with the BROADCAST option because it can really flood your network.

I'd like to say that I also do like to play NetDoom. It's surely the best game ever made in the world until 1994. But this hobby must not interfere in anyone's work, during business hours.


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Krispy

Unknown date

  
Lame

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Guest

Unknown date

  
Great old utility

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Avoozl

Unknown date

  
Fuck that lol.

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BaronOfStuff

Unknown date

  
What a horrible spiteful bastard. I bet he liked telling others what they should eat for lunch in the workplace too.

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Doomkid

Unknown date

  
LOL, this seems to be intended to stop people from Dooming at work. Blasphemy! (but really, this gets 2 stars just for the laugh)

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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