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KILLDOOM - Kills NetDoom players

   (5 reviews)
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About This File

Here is the first release of KillDoom. It's meant to be used by network supervisors who want to definitelly stop NetDoom playing in their networks.

One can kill DOS/IPX NetDoom players anywhere in a network connected by IPX routers. Just run KILLDOOM with the network address as parameter and DOOM(tm) and DOOM II(tm) network players will crash. If you want to be more drastic, run KILLDOOM BROADCAST, and it will kill NetDoom players everywhere they can be found; just be careful with the BROADCAST option because it can really flood your network.

I'd like to say that I also do like to play NetDoom. It's surely the best game ever made in the world until 1994. But this hobby must not interfere in anyone's work, during business hours.


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Krispy

Unknown date

  
Lame

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Guest

Unknown date

  
Great old utility

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Avoozl

Unknown date

  
Fuck that lol.

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BaronOfStuff

Unknown date

  
What a horrible spiteful bastard. I bet he liked telling others what they should eat for lunch in the workplace too.

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Doomkid

Unknown date

  
LOL, this seems to be intended to stop people from Dooming at work. Blasphemy! (but really, this gets 2 stars just for the laugh)

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  • File Reviews

    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
    • By mistersector · Posted
      A mix of good and bad maps. Worth playing for the good. In particular, Map07 by Fatal is a long, but satisfying adventure with sparse doors, U-loops and window overlooks galore, excellent use of button and line trips, and balanced ammo and medkits. Map12 by Epsi would be absolutely superb with more texture variety and a few more interconnecting loops, but still quite enjoyable. Map19 by DaniMetal is tight and overuses sidewalk sector details, but otherwise fantastic level design. 
    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
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