Title : DoomBall ][
Filename : doombal2.wad (Leave off the last L for nothing)
Author : creature. aka. Dan Tyrrell
Paul Turnbull had the original idea for this wad,
anyone know where I can get in touch with him?
Email Address : email@example.com
Misc. Author Info : Rocket Launcher Faq;
Savage: Nocturnal Deathmatch - some the best High
Frag wads ever!!
Visit c r e a t u r e on the internet!!
Take a look at the all new DOOM dictionary.
All is available at Cdrom.Com. More info below
***I left in some of the original text file for doomball.wad, those parts are
Important Info : Installation of this wad couldn't be any easier,
just type "INSTALL" at your prompt, make sure ALL
the files included with the DOOMBAL2.ZIP file are
in you DOOM][ Directory, and it will do everything
for you, Any problems you have that you can't
figure out, drop me an E-Mail.
**You only have to run the Install file ONCE,
(providing it works the first time)***
Also, in order for DOOMBALL.BAT to work, you may
have to modify the batch file so it puts the wad
in the correct path, for example, if you put
DOOMBAL2.WAD in your wads directory, modify the
batch file so it says "doom2 -file wads\doombal2.wad
To Uninstall everything that the DOOMBALL ][ install
file installed, just type UNINSTLL.
The reason that some of these batch files may not
work properly is because you don't have all of the
files in the same directory, they are easy to edit
though. See above for DOOMBALL.BAT.
For DETHBALL.BAT and DOOMBACK.BAT, no changes are
necessary as long as these files are in the DOOM ][
And for UNINSTLL.BAT, this deletes EVERYTHING that
came with the DOOMBAL2.ZIP archive, so if you have
already deleted files like DOOMBAL2.ZIP and
DOOMBALL.BAT, there will be a File Not Found
message, this is OK.
Description : "When played using the included .deh
file it becomes an entirely new Doom
Run the Install batch file included
with this file!!!
"DoomBall is played like
soccer only your opponent may kill
you to keep you from scoring."
A new "feature" I have added to DoomBall are
fatalities. After you have scored 5 goals and
the scoreboard closes up, push the switch again
and you will see a door open on one side of you.
Open the door, put the losing player in the room,
push the switch again, then push it once more
and your opponent will experience a lovely death.
To begin playing DOOMBALL ][, pick a player (prior
to the game) to push the switch that is in the
field to reveal the ball and begin play.(See below)
As a promotional gimmick for Savage: ND, I have
included a brand new DEATHMATCH wad with DOOMBALL ][
Note that this level is not included with Savage,
but the Savage levels are of the same theme and just
Suggestions : "Rules: 1.) There are no rules in
2.) Refer to rule 1."
You will soon realize that the pistol and
the fist do better than the bigger weapons,
but they cannot kill the other players quickly.
Some rules that creature and HiGuy play with
1. The Face off in the begining:
Pick somebody prior to the game to push the
Note - Either player can do it, both switches
on the field to the same thing.
2. Winner's ball.
a) The person who scores gets the first shot,
they can the shoot the ball or the other guy,
it's up to you.
If the other player shoots any weapon, the guy
gets TWO shots.
(Pick one or the other)
b) Push the switch located in between the signs
that say "TEAM 1" or "TEAM 2". This will
make two more switches rise on the field, and
a barrier. When either switch is pushed, it
drops the barrier, you may use this method for
every face-off (excluding the first)
3. Should the ball disappear
Either player can get a new ball from the room,
and then refer to rule #2, part "b".
Additional Credits to :Higuy, playtested all my works, played a big part
in the development of Savage and gave me idea's for
this wad. He is currently working a new home page.
Located at http://www.geocities.com/Hollywood/2027
UnTiTleD, ahh, never mind
Paul Turnbull, without him, well you wouldn't be
No E-Mail address known.
* Play Information *
Episode and Level # : Map01 and Map02 (See above about Map02)
Single Player : If you run DoomBall.bat
Cooperative 2-4 Player : Well, the starts are there, I don't know why though
Deathmatch 2-4 Player : Y-E-S!!
3 players is not recommended, if you want to team
up on somebody you can, but 2 or 4 players is best.
Difficulty Settings : Not implemented
New Sounds : Hell No!!
New Graphics : Yes
New Music : Yes
Demos Replaced : None
What I changed from the original :
- There used to be a hunt wad on the outside of the DOOMBALL court.
This became annoying because every time a person was killed, you
would have to work your way through the wad back to the court.
- NEW textures in the game and on the court
(Paul included many of his own graphics for the hunt part of the level,
and only two for DoomBall, I replaced all these textures with my own.)
- Put all the weapons right outside the DoomBall court. (Except Plazma
and BFG. I love the BFG, but it just plain sucks for DoomBall, and I
cannot stand the Plazma gun, I feel that it is WAY too cheap)
- New scoreboard, one you can actually read, still couldn't get it to
activate by itself because the DOOM engine doesn't recognize the ball
as a player able to trigger things by walking over a linedef.
- New room and exit chamber. New room contains a number of balls, in case
the one you are using gets telefragged, stuck somewhere, or
- New music, "The Final Countdown" by Europe in level one (DOOMBALL),
Between levels screen is Sweet Dreams by Marilyn Manson, transposed
into MIDI format by me and The theme to "Superman" by ??? in level two,
the Savage type level.
- Put steps at the ends of the court, so the ball is easier to knock
back into play when it gets stuck on the wall.
- Put a lot of new features in like barriers so you can have face-offs,
a cool looking thing on the top of the court, fatalities, and signs to
indicate which goal to shoot at.
* Construction *
Base : DOOMBALL.WAD by Paul Turnbull.
Editors used : "DEU 5.21, and DEU2c, Deutex31, Idbsp"
~~~~~~~~~~~~~~ DeeP, PaintShop Pro, Midi2Mus, WinTex
Known Bugs "There is a "feature" in
~~~~~~~~~~ the doom engine that causes the ball
to fail to trigger the teleport in the
goal about 10% of the time. If the
ball gets stuck in the goal, open the
door in the back and punch the ball
back in play."
There is a bug that causes the ball to disappear
sometimes. If this happens, just go in the door
get another. All you have to do is shoot the ball
in the teleporter and that will put the ball in the
center of the field.
Notes : For me this started out as a 1 hour project and
~~~~~ turned into a stressful ordeal, but I don't mind
because I love DOOM editing.
**I also did NOT modify Paul Turnbull's DEH file, this was left in tact due
to the fact that I have NO knowledge on how to do this type of editing, and
it works fine anyway.***
The batch files included with this DOOMBAL2.ZIP archive do the following
1. Install.bat, installs DOOMBALL ][ but modifies none of your actual
DOOM ][ files. This is a self deleting file. It also deletes the
2. Uninstll.bat, uninstalls everything when you are done with DOOMBALL ][.
3. DOOMBALL.BAT, kind of pointless, only for your first time playing to
look around, it just renames EXE files so doomball runs properly, and
then puts them back to normal when you finish playing. You can delete
this file before playing and type DETHBALL and then
doom2 -file doombal2.wad or just type DOOMBALL, and then delete it
when you are done, you may even want to keep it??
4. Dethball.bat, very important file, you must run this everytime you play
DOOMBALL ][ in a deathmatch. You then setup and play your Deathmatch,
and then you run..
5. Doomback.bat, restores your DOOM ][ files after playing Doomball ][ in a
It may seem like a lot but the only two that you really need, after
installation) are DETHBALL and DOOMBACK. However, if you delete Uninstll.bat,
before you delete the file "doomhack.exe" be sure you have run DOOMBACK.
Thanks for listening to me babble on, hope you enjoy this wad, sure is a
change of pace from Deathmatching.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels if due credit is given. And Please Do!!
You MAY NOT distribute this WAD by any means for profit unless you
obtain my written permission and provided you include this file,
with no modifications.
* Where to get this WAD *
via WWW, at HiGuy's NEW improved homepage, it's actually good now.
(All of Creature's work can be found in the DOOM ][ portion of HiGuy's page)
and at creature's lair
for Savage.wad (which you'd better get!)
and for the Hysterical Rocket Launcher FAQ
I LOVE E-Mail about DOOM. I Just wish I could get some!!
"If you like high-frag wads, God bless your soul, and if you don't like
them, God help your soul"
- c r e a t u r e