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   (3 reviews)
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About This File

Before things got out of hand on Phobos, UAC engineers installed some prototype gates at a research facility on earth that's lo- cated in an old manor up in the mountains. As on Phobos & Deimos, unwelcome visitors used the gates to come in, spread mayhem, and set up housekeeping. As part of the task of eradicating the invaders from earth, you decide to pay the base a visit.

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Not really bad, but a bit too amateurish in all aspects. Even in 1996, playing it @ UV didn't give much fun.

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very basic in all aspects...strange progression and dull gamplay...not bad for first attempt in 96's but didn't aged well...

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This is from '96. now by 96 most people had figured out how to make good levels and we were past the 94, 95 stage of REALLY crappy wads. This wad feels very much like a 94 or 95 wad. The author states this is his first wad and it is an obvious one as alot of the areas are different themes. all in all it is a slightly generic level not horrifically bad but not fabulous either. the author shows promise. -RainboWarrioR

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.