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research.wad

   (3 reviews)
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About This File

Before things got out of hand on Phobos, UAC engineers installed some prototype gates at a research facility on earth that's lo- cated in an old manor up in the mountains. As on Phobos & Deimos, unwelcome visitors used the gates to come in, spread mayhem, and set up housekeeping. As part of the task of eradicating the invaders from earth, you decide to pay the base a visit.


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Guest

  
Not really bad, but a bit too amateurish in all aspects. Even in 1996, playing it @ UV didn't give much fun.

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Zahid

  
very basic in all aspects...strange progression and dull gamplay...not bad for first attempt in 96's but didn't aged well...

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Guest

  
This is from '96. now by 96 most people had figured out how to make good levels and we were past the 94, 95 stage of REALLY crappy wads. This wad feels very much like a 94 or 95 wad. The author states this is his first wad and it is an obvious one as alot of the areas are different themes. all in all it is a slightly generic level not horrifically bad but not fabulous either. the author shows promise. -RainboWarrioR

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  • File Reviews

    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
    • By Cutman 999 · Posted
      A little better than vanilla doom 2, final 5 maps are fucking terrible and somehow, they made the icon of sin worse. I prefer the reinterpretations of iwad levels compared to the first DTWID, were i felt the levels were samie and not so different to your typical E1 knock off. Probably i would play it again, maybe not, if you didn't had enough of iwad fix, play this.
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