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WSHEXDOM

   (3 reviews)
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About This File

This wad started out as just one level but it was so big I had to break it up into five different levels for smoother game play. It was made primarly for multiplayer cooperative game play. Playing it on skill level 3 is very challenging (when playing a multiplayer game). I think we died anywhere from five to twelve times on each level at skill level 3. There aren't very any complicated puzzles in these levels but there are lots of monsters and some very interesting traps. I hope you enjoy playing it as much as I enjoyed makeing it.


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Unknown date

  
Thumbs down. Design reminds of DooM II PWADs circa 1994--huge, mostly monotextured rooms packed with unsavory entities. By Hexen standards, it is fairly difficult (for the single player, I mean), but veterans of DooM/Heretic shouldn't have any real trouble completing it on skill 4--assuming that these hypothetical players have dementedly high endurance for tiresome gameplay, that is. As someone else so aptly commented on one the Fiffy Hexen WADs, "Hexen isn't supposed to be a slugfest." --TDotW

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Guest

Unknown date

  
A repeatable line allows you to have infinite mana by generating more Kraters, and you get all your weapons by the third room, but even so it's fairly challenging... and trying, as a lot of the "difficulty" comes from pulling cheap shots like using earthquakes to throw you over ledges, dropping lifts from under you, etc. It seems like every bad Hexen map (and some otherwise good ones) likes to use traps that make the player plunge to his doom. I guess it was novel at the time. Also, this map is ugly.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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