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WSHEXDOM

   (3 reviews)
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This wad started out as just one level but it was so big I had to break it up into five different levels for smoother game play. It was made primarly for multiplayer cooperative game play. Playing it on skill level 3 is very challenging (when playing a multiplayer game). I think we died anywhere from five to twelve times on each level at skill level 3. There aren't very any complicated puzzles in these levels but there are lots of monsters and some very interesting traps. I hope you enjoy playing it as much as I enjoyed makeing it.


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Unknown date

  
Thumbs down. Design reminds of DooM II PWADs circa 1994--huge, mostly monotextured rooms packed with unsavory entities. By Hexen standards, it is fairly difficult (for the single player, I mean), but veterans of DooM/Heretic shouldn't have any real trouble completing it on skill 4--assuming that these hypothetical players have dementedly high endurance for tiresome gameplay, that is. As someone else so aptly commented on one the Fiffy Hexen WADs, "Hexen isn't supposed to be a slugfest." --TDotW

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Unknown date

  
A repeatable line allows you to have infinite mana by generating more Kraters, and you get all your weapons by the third room, but even so it's fairly challenging... and trying, as a lot of the "difficulty" comes from pulling cheap shots like using earthquakes to throw you over ledges, dropping lifts from under you, etc. It seems like every bad Hexen map (and some otherwise good ones) likes to use traps that make the player plunge to his doom. I guess it was novel at the time. Also, this map is ugly.

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  • File Reviews

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      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
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    • By Michael Jensen · Posted
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    • By Amaruψ · Posted
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    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
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