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Quagmire (A difficult or irksome situation)

   (3 reviews)
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Just a level that got me into wad building and to learn DEU 5.21. I just kept adding things I liked and seeing if my play testers could get through them. There's plenty of ammo and a few tricks to figure out.


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mallo

  
Shitty map where everything happens for no reason and nothing happens with a reason. Please note that I rate most stuff 3-5, taking the time it was made into account. Now look at that one star I gave. I didn't gave 0 because it makes at least a little sense.

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Unknown date

  
Small grayish map with lots of moving parts. It feels a bit gimmicky, but there's lots of action and even though progression is a little puzzling (hint: see-through barriers may not be barriers), it's small enough to not become frustrating. Enough ammo, provided you get some infighting going. Revealing the exit switch doesn't work past Doom 1.2, but if you know where the switch is you can still exit. 8 secrets, many of which you need to pass through to progress anyway. A so-so effort. --2/5

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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