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CTHDRLSE.WAD "Catedral del Espiritu Sancto" v1.895 Special Edition

   (5 reviews)
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About This File

La Catedral del Espiritu Sancto--- once the most beautiful cathedral in all christendom, has been infested with the minions of Hell. Pulled back in time, you have been given the task of purging the holy church so that goodness may once again reign.

This version has _all_ ;) bugs worked out! And now, when I say it is co-op, it is. Sorry about that last time. This version has better implemented dfficulty settings and is great for cooperative play. And yes, this version has deathmatch!!!

This version also incorporates its own pallette for some really neat special fx that enhance the mood of the game...


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Guest

Unknown date

  
cool map, nice fog, get the secret in the south before going inside

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Unknown date

  
Not bad at all; I didn't find any bugs. The missing textures seem meant to simulate a "bridge" without anything underneath it, but the effect is rather odd. That's only in a small portion of the level behind the cathedral. I'd recommend it.

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Unknown date

  
Play this, it's crazy. Unfortunately in an unintended way... 1/5 -Milian

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Unknown date

  
This is very poor, and the bugs are clearly not worked out at all. It's a large but very simple and crude cathedral sitting in a valley. It's full of missing textures, unmarked doors, unintuitive switches and did I mention the missing textures? The gameplay is trivial and I can't believe that this took 500 hours to make. The new palette simulates Zdoom's fog effect, which is fairly clever for 1996.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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