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   (4 reviews)
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About This File

After fighting off the throngs of hell and kicking major ass, you wonder if it's actually over. You are _the_ man of the world, girls want to have your baby, you could run for president, so forth. Still you wonder if some Hell spawn might have survived. A year has passed, and you have heard rumors about a secret base in the South American Andes. These rumors subsided, and it was forgotten. But then, in a small country in South America, mysterious troops brutally put down a huge revolt that should have been all too successful. The government had no major defenses and inferior weapons. Pictures coming back from the showed what looked like normal troops. But you knew better. Those soldiers were the same soldiers you killed more than a year ago. You use your well-earned clout to get stationed close to the area. You gather info on the troops and you discover that it's all tied to the secret base in the mountains. Your curiosity gets the best of you and you head out on a scouting mission. All you pack is your trusty pistol as you head out. You easily find a way into the base and you see that it is run by the same company that started this whole mess. You see gigantic cages, vats, pits, and most of all, DEMON SPAWN!! You almost crap in your pants when you see all the Hellians that they had. They must have cloned them all from the bloody mess you had made out of them. The UAC had been allowed to respawn all the demented things that you had worked so hard to destroy! You rush back down the mountain to see if you can use your fame to stop the UAC from making the same mistake they did more than a year ago. In your haste, you fail to notice a UAC patrol coming up on your side. You hear a former human shout, "FREEZE OR...", and you shoot him down in mid-sentence. It is then that you here the launch of a missle in the air and the stunning scream of a pissed CyberDemon. You turn only to look into the barrel of several chainguns, shotguns, and rifles. The last thing you remember is wondering how the UAC could control these beings as CyberDemon knocks you out cold. You're now in some sort of holding cell. Fortunatly, your guard is a former human. You take him out as soon as you wake up. Now, your mission is clear. Wipe out the base and any chance that the demons might come back.

Hopefully they also respawned all the weapons and artifacts that you found while fighting in Hell and on Earth.

Hopefully they don't know you've broken out.

Hopefully I can type fast.

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Unknown date

Starts off dull, then gets a little better.

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Unknown date

By "Jason Garoutte (aka J-Dog)", cough. Google says he could be senior product marketing manager for Blue Martini, or an employee of Salesforce.com. Garoutte is the kind of name I associate with Deliverance, the classic old film with those mountain men. It's basically a bog-standard set of old-fashioned maps; better than I expected but nowhere near the kind of classic that the hyped textfile believes

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...