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   (4 reviews)
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About This File

After fighting off the throngs of hell and kicking major ass, you wonder if it's actually over. You are _the_ man of the world, girls want to have your baby, you could run for president, so forth. Still you wonder if some Hell spawn might have survived. A year has passed, and you have heard rumors about a secret base in the South American Andes. These rumors subsided, and it was forgotten. But then, in a small country in South America, mysterious troops brutally put down a huge revolt that should have been all too successful. The government had no major defenses and inferior weapons. Pictures coming back from the showed what looked like normal troops. But you knew better. Those soldiers were the same soldiers you killed more than a year ago. You use your well-earned clout to get stationed close to the area. You gather info on the troops and you discover that it's all tied to the secret base in the mountains. Your curiosity gets the best of you and you head out on a scouting mission. All you pack is your trusty pistol as you head out. You easily find a way into the base and you see that it is run by the same company that started this whole mess. You see gigantic cages, vats, pits, and most of all, DEMON SPAWN!! You almost crap in your pants when you see all the Hellians that they had. They must have cloned them all from the bloody mess you had made out of them. The UAC had been allowed to respawn all the demented things that you had worked so hard to destroy! You rush back down the mountain to see if you can use your fame to stop the UAC from making the same mistake they did more than a year ago. In your haste, you fail to notice a UAC patrol coming up on your side. You hear a former human shout, "FREEZE OR...", and you shoot him down in mid-sentence. It is then that you here the launch of a missle in the air and the stunning scream of a pissed CyberDemon. You turn only to look into the barrel of several chainguns, shotguns, and rifles. The last thing you remember is wondering how the UAC could control these beings as CyberDemon knocks you out cold. You're now in some sort of holding cell. Fortunatly, your guard is a former human. You take him out as soon as you wake up. Now, your mission is clear. Wipe out the base and any chance that the demons might come back.

Hopefully they also respawned all the weapons and artifacts that you found while fighting in Hell and on Earth.

Hopefully they don't know you've broken out.

Hopefully I can type fast.

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Unknown date

Starts off dull, then gets a little better.

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Unknown date

By "Jason Garoutte (aka J-Dog)", cough. Google says he could be senior product marketing manager for Blue Martini, or an employee of Salesforce.com. Garoutte is the kind of name I associate with Deliverance, the classic old film with those mountain men. It's basically a bog-standard set of old-fashioned maps; better than I expected but nowhere near the kind of classic that the hyped textfile believes

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.