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About This File

I'm a big fan of H.P. Lovecraft and I had originally meant to do a WAD with a Cthlhu Mythos theme. I was gonna go all out too. I wanted to change all the sounds and the graphics and mabye even screw with the EXE. Fortunately, I woke up and realized I hadn't graduated yet and was in the middle of YAHS (Yet Another Hectic Semester). Most of H.P.'s stories involve ordinary people going about their daily activities until they find themselves face to face with some nameless, cosmic (blasphemous, even) creature that either drags them off to some abyss or eats them right there on the spot. I decided to tone it down but tried to keep a Lovecraft feel to the WAD. Be sure to drop me some e-mail with your opinion of the result or about the WAD in general. Just for the record, I managed to work out all of the bugs that I saw. If you find any others, let me know. Anyway, I hope you enjoy playing it.

Oh, in case you like WAD trivia, the marine's apartment is an exact replica, down to the burners on the stove, of an apartment I rented in Raliegh, N.C. when I was working with IBM. If anyone at the HelpCenter is reading this, then get back on the phones! :)

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Unknown date

Beyond Kadath is basically a nicer polish of these maps. This is good in its own right though. **** -sargebaldy

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.