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TRUCK.WAD

   (11 reviews)
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About This File

Technically innovative. Contains graphic enhancements, reminiscent more of Duke Nukem 3D than Doom, though requires no EXE enhancements - just load up the PWAD and go!


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Zahid

  
that projector effect was awesome...sadly never see it in any other vanilla map even after 20 years of this wad...

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Guest

  
Trak faster zan truk!

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Gustavo6046

  
Surely a innovation for the time that must be remembered. Nowadays with ANIMDEFS and ~120 frames you can achieve the same effect.

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Guest

Unknown date

  
Some surprisingly clever vanilla effects. The level itself isn't particularly playable as a deathmatch map, but it's worth looking at just for the ingenuity of the author, from a time when most people hadn't thought of this sort of stuff yet. Make sure to play with 35 tics per second, though; unlatched framerate's interpolation will break one of the more interesting effects. -esselfortium

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Doomkid

Unknown date

  
That "Holovid" effect blew my mind, I've never seen anything like it. These days you could use a mapinfo lump to have animation that smooth, but man that's impressive. I've been mapping for years and I'm not quite sure how he achieved this.. Overall cool stuff here, even if it's scattered accross a typical 90's deathmatch map. That face is also very creepy.

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Guest

Unknown date

  
Interesting for a Old Wad like this. Try it out.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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