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R.J.G. Stark Base!!! Version 1.0

   (5 reviews)
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About This File

If you are tired of complete the 32 levels of Doom II then you have been trained for this. The argument?: It's simple, hehe, You, 'the hero of the movie :)', have been teleported to the R.J.G. Stark Base by the Doom Team, (original, not?) and your mission is to find and destroy the Magna Reactor in order to exit of this level and (tadaaa) save this world. This level is an unusual combination of the elegant designs, the dark and hellish lairs, originals traps, animations and great and funny supersecrets. However this one is NOT a nasty and boring labyrinthical level, but it has quality. So... Can you get stuck off?


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Guest

Unknown date

  
August 1996. Oh God, I remember this. First off, there's a sound replacement that makes the baddies go AAAAAUUUGH! when they die, which is aggravating. You fight 279 baddies in a crude but endearing level of no particular theme; there's a pointless bit where you go down a long lift and then up a long lift, and it's often switch-hunty and mazey, but there's a solid lot of action and it's even tricky in places. It amused me, three stars.

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Doomkid

Unknown date

  
Alrighty, this is awesome just because of Scorpion yelling at me. COME HERE

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Guest

Unknown date

  
cool map, but has hidden secrets, and don't miss the ssg and rl in the garden

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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