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HSFC.WAD

   (5 reviews)
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About This File

Lot's of wad's of offices and universities have been made over the years, and now with interest in Doom dwindling due to the advent of quake, we are ready to release the definitive Doom II reconstruction of a real building. This WAD recreates Hartlepool 6th Form College located on the North East coast of England. This college could practically have been built to be made into a Doom level. The structure of the college is ideal for deathmatch with many open corridors and stuff leading to deadly crossfire situations. All monsters have been replaced with staff and students of the college, music and sounds have also been replaced and a compehensive dehacked patch has been created to facilitate the realism. The level can also be played in simulator mode (1st 2 skill levels) to get to know the building. This wad represents almost a years worth of hard work and incorporates many recent innovations in wad design. Play it, be amazed, tell your friends, and spend the next year waiting for the upcoming Quake version.


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Unknown date

  
this is just a few mins walk from me :P

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Unknown date

  
This is dated August '96, a university massacre-style level from a bygone age (this time you're killing Die Hard-style terrorists, with John Romero as an innocent hostage, and there are suicide bombers(!)). It's rubbish, really; the university is large and detailed but, typical of this style, it's just dozens of small square rooms that you have to clear one by one. Awful sounds and some of the sprites are buggy. It amused me for a short while.

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Unknown date

  
truly a forgotten classic. took a year to make, and it shows. looks and plays crazily, and the music fits. **** ~cson

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Unknown date

  
This is an insane map. Cool graphic replacements. The map looked nice too. 4/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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