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Fiasco2

   (6 reviews)
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About This File

This level is made with rookies and serious Doomers in mind, with areas that change after you pass through, floors that drop out from under you and and viewpoints from which to snipe friends and enemies alike. Conserve ammo, take advantage of cover and concealment and run like hell. This is a revision of Fiasco.wad to correct some glitches and to enable Co-op and DM play.


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Unknown date

  
This is dated August 1996. You fight 167 baddies in a kind of twisted cathedral. The design is simple but attractive, with some particularly good light-sourcing. Suffers a bit from switch-hunty puzzly gameplay and a teleport maze that sends you back to the start. You get loads of health and there are more rockets than there are monsters, so you can blast them into gibbets to the fullness of your heart's content. And then...

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Unknown date

  
Considering it's age, the level plays fairly well. Way too much ammo,but that's not a bad thing. 4/5

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Unknown date

  
cool map

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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