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Stonegate: The Search For Alexander ver 1.0b

   (8 reviews)
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After you had defeated the evil Korax, you thought it was over.


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Unknown date

  
Going to have to agree with the one who said it's not that great. 50% or so of it is "tributes" that are basically inferior rehashes of areas from the IWAD levels. The Swamp of Despair is a high point, but that's not saying much given what it's a high point in.

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Unknown date

  
Lots of bland, open, plainly designed areas, some of which copy areas from the original Hexen IWAD for...some reason. Gameplay is very easy and very straightforward--no challenges save for the Stalker Bosses in "Swamp of Despair," which was the only map with atmosphere and a need for tactical ability. The final battle is anticlimactic, not to mention very easy because you can get some in-fighting going. 2/5

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Unknown date

  
Alexander is out for good. He's still mapping the new project.

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Unknown date

  
Nice open map design. A bit empty; could have done with less stalkers and more of everyone else, and a bit more embellishments around the maps. Still, it has a very "clean" feel to it that you don't get in that many wads, which makes it nice to play.

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Unknown date

  
Poorly thought tricks and traps, + empty spaces = a very "good" example of what you should not do when you build a nice set of levels for Hexen. It's a pity since it really feels like the author can do something far better, but these are just straightforward levels with no imagination. Shame, as I was expecting something else since the reviews weren't too bad. 2/5, doesn't worth more than this.

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Unknown date

  
I like this one quite a lot. Everything is clean and neat, though detail is a bit sparse in places. Several of the maps have excellent atmosphere, particularly the Swamp of Despair. Lots of fast action--i. e. tearing around the aforementioned swamp like some jumped up bloodslavering crawdaddy whilst liberally administering the 'ol "axeblade sodomy" to the hordes of local Stalkers. Not perfect though--mana and artifacts are definitely overabundant. Still, a great effort. --TDotW

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Unknown date

  
The gameplay and visuals are not the greatest, but it's not too bad. The aforementioned swamp does have some cool bits.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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