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Stonegate: The Search For Alexander ver 1.0b

   (8 reviews)
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After you had defeated the evil Korax, you thought it was over.


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Guest

Unknown date

  
Going to have to agree with the one who said it's not that great. 50% or so of it is "tributes" that are basically inferior rehashes of areas from the IWAD levels. The Swamp of Despair is a high point, but that's not saying much given what it's a high point in.

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Unknown date

  
Lots of bland, open, plainly designed areas, some of which copy areas from the original Hexen IWAD for...some reason. Gameplay is very easy and very straightforward--no challenges save for the Stalker Bosses in "Swamp of Despair," which was the only map with atmosphere and a need for tactical ability. The final battle is anticlimactic, not to mention very easy because you can get some in-fighting going. 2/5

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Unknown date

  
Alexander is out for good. He's still mapping the new project.

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Guest

Unknown date

  
Nice open map design. A bit empty; could have done with less stalkers and more of everyone else, and a bit more embellishments around the maps. Still, it has a very "clean" feel to it that you don't get in that many wads, which makes it nice to play.

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Unknown date

  
Poorly thought tricks and traps, + empty spaces = a very "good" example of what you should not do when you build a nice set of levels for Hexen. It's a pity since it really feels like the author can do something far better, but these are just straightforward levels with no imagination. Shame, as I was expecting something else since the reviews weren't too bad. 2/5, doesn't worth more than this.

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Unknown date

  
I like this one quite a lot. Everything is clean and neat, though detail is a bit sparse in places. Several of the maps have excellent atmosphere, particularly the Swamp of Despair. Lots of fast action--i. e. tearing around the aforementioned swamp like some jumped up bloodslavering crawdaddy whilst liberally administering the 'ol "axeblade sodomy" to the hordes of local Stalkers. Not perfect though--mana and artifacts are definitely overabundant. Still, a great effort. --TDotW

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Unknown date

  
The gameplay and visuals are not the greatest, but it's not too bad. The aforementioned swamp does have some cool bits.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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