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Doublecross

   (1 review)
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Unlike LURKER this is nothing but all out action from the get go. If you like rolling over your frag count, look no further. This was designed with -altdeath in mind, but should be as fun to play regular. Our first night with the final version of this lasted 5 hrs. (Hint - when you roll the frag count the second time go ahead and sneak a peek at your watch). Here's the deal, eight circular rooms joined by halls that intersect in a central hub. Four of them are higher than the other four. There is a platform in the center that allows players to run across without dropping to the lower level, if they are running top speed. The platform drops if you tap the side from one of the lower halls. On the upper level, however, if as you are sprinting across you tap the space-bar(or whatever opens doors for you) the platform will also drop. This means that whoever is chasing you will suddenly be on the lower level. One other interesting feature: in the center (on the platform) is an arrow it points toward the room with the rocket launcher. Whenever someone goes for it, this arrow will turn black and there will be a black arrow on the ceiling, alerting the other players. There is a co-op exit in the eastern crushing hall. The switch that opens the exit door is behind the rocket launcher in the westen end of the level. There is no plasma rifle or BFG in this WAD. There is only health (in the form of beserkers) in "I,m too young to die" other-wise what you start with, is it.


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Unknown date

  
Deathmatch map. Symmetrical, oversized, bare rooms with identical (mostly vine) texturing. Very simple, but it's not very ugly and should be playable, at least. No monsters in single play. --1/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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