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MEGA MAZE - THE ULTIMATE FIRST PERPESCTIVE MAZE.

   (3 reviews)
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About This File

This baby's large, it's full of monsters. And the DA'S on your pink little butt.

YOUR MISSION!

To enter the Inferno-fested, worm-ridden, twisting-twiddling, little hole. Kill all in 24 hours (Actually, there's no time limit.) through 5 locations! (Each more deadlier.)


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Guest

Unknown date

  
Charming fun

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Guest

Unknown date

  
Based on the readme I was expecting these five levels to be awful, and they are. The levels predate Giulio Galassi's maps by ten years, but they are in the same league. Map01 is a typical right-angled, single-file maze. Because the corridors are single-file, the gameplay consists of walking forward and firing periodically. The other maps are the same; Map04 has a catwalk maze, Map05 has a stab at an arena. Overall this is terrible.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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