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OSIRIS Total Conversion

   (38 reviews)
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About This File

OSIRIS Total Conversion is the much-expanded sequel to I, ANUBIS (a DOOMGATE "Best Doom2 of all time" level). OSIRIS makes that one look like pac-man.

OSIRIS contains incredible new monsters, textures, graphics, and sounds (326 new sprites!). Loosely (very loosely) based on the movie "STARGATE". Designed to be DIFFICULT, with serious thought applied to gameplay, lighting, architecture, immersion, and theme.

Gameplay will be best on ULTRAVIOLENT in single-player or co-op modes. Provision for deathmatch is not included. OSIRIS is NOT so huge as to slow your machine to a crawl, but faster machines will, of course, play better.

OSIRIS is a totally immersive experience. A connoisseur's wadset. Not for the weak.

Requires doom2 1.9 or a deft hand with dehacked. Really. This won't work with other versions. The upgrade patches are freely available at cdrom.com in the idstuff directory or in Compuserve's ACTION GAMES forum.


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cybermind

  
Amazing TC, breezed it on UV without deaths and saves

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Unknown date

  
Great, classic 90's total conversion. The theme and atmosphere really stand out for its time. 4.5/5

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Guest

Unknown date

  
5 stars - legendary.

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Unknown date

  
I'm glad to see this has been uploaded to the archives recently. I got it somewhere before discovering the idgames archives and lost it somehow.

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Unknown date

  
Haha I've found an interesting glitch when playing this in ZDoom 2.2.0... When inflicting a "splatter kill" on zombie soldiers, they will infinitely spawn ammo/weapon drops. A great way to ensure that one doesn't run out of ammo to be sure, but once it begins to bog down the computer, it becomes a bit inconvenient... :'D -The Unholy

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Unknown date

  
^ Yes, long-standing bug in Zdoom's dehacked support. Known about for years and they've no intention of fixing it, AFAIK. Not the wad's fault at all, and it gets 5/5.

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Unknown date

  
Excellent.

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Unknown date

  
Great wad, five stars -Vegeta

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Unknown date

  
Gameplay is fairly easy on UV, but the WAD is awesome for its atmosphere, textures, great sounds, cool weapons patches and overall ambience. Cool architecture, too. Easily my favorite TC -- a real work of art. -- Steve Duff

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Unknown date

  
Could have been much better. I have no idea why so many love this.

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Unknown date

  
It's not a total conversion

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Unknown date

  
All is cool here. *****

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Unknown date

  
The music is awesome!

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Unknown date

  
A most excellent wad. Highly recommended. 5/5 dwrTag

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Unknown date

  
I think nostalgia is what brings most people back to this wads, not too surprising. I like some of the textures but just didn't catch me. 3/5

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Unknown date

  
This WAD Rocks.

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Unknown date

  
A landmark wad in its time, and very impressive overall. Definitely worth downloading.

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Unknown date

  
I dunno, kinda cheezy, and just so-so. Just cuz you set your levels in some stargate/egypt theme doesn't mean you can make them uninspired and boring.

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Unknown date

  
general average sometimes good, the atmosphere is quite good in some places, I give it 4 stars

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Unknown date

  
Some parts are pretty good, some parts I didn't like. Definitely worth a look for most anyone.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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