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OSIRIS Total Conversion

   (39 reviews)
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About This File

OSIRIS Total Conversion is the much-expanded sequel to I, ANUBIS (a DOOMGATE "Best Doom2 of all time" level). OSIRIS makes that one look like pac-man.

OSIRIS contains incredible new monsters, textures, graphics, and sounds (326 new sprites!). Loosely (very loosely) based on the movie "STARGATE". Designed to be DIFFICULT, with serious thought applied to gameplay, lighting, architecture, immersion, and theme.

Gameplay will be best on ULTRAVIOLENT in single-player or co-op modes. Provision for deathmatch is not included. OSIRIS is NOT so huge as to slow your machine to a crawl, but faster machines will, of course, play better.

OSIRIS is a totally immersive experience. A connoisseur's wadset. Not for the weak.

Requires doom2 1.9 or a deft hand with dehacked. Really. This won't work with other versions. The upgrade patches are freely available at cdrom.com in the idstuff directory or in Compuserve's ACTION GAMES forum.


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whirledtsar

  

Fantastic wad. The level design is very 90s - people today would scoff at the abundance of mazes & corridors. But to me it's still fun despite not being fancy & curvy, with very large and labyrinthine (yet simple & rewarding to navigate) layouts with plenty of creativity. Most of the maps have original music, which is all great and fittingly Egypt-esque. Some of the weapons have been reskinned, and look quite nice. The weapon sound replacements are a bit hit & miss (for example the single-barrel sound is oddly... crispy), but not all bad. Almost all of the enemies have been reskinned as well, and some have been altered with Dehacked. The sprites look very cool, especially the spooky Pinky replacement. Unfortunately there is a ZDoom bug where if you gib a soldier, they will spurt out ammo endlessly. Also there is a loud sound effect used in a couple of levels that will annoyingly repeat infinitely (I had to replace the relevant sound with a blank file for my sanity). Whether that's the wad's fault or ZDoom's, I don't know. Overall a great TC, especially for its age - I'd consider it a forgotten classic.

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cybermind

  
Amazing TC, breezed it on UV without deaths and saves

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Guest

Unknown date

  
Great, classic 90's total conversion. The theme and atmosphere really stand out for its time. 4.5/5

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Guest

Unknown date

  
5 stars - legendary.

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Guest

Unknown date

  
I'm glad to see this has been uploaded to the archives recently. I got it somewhere before discovering the idgames archives and lost it somehow.

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Guest

Unknown date

  
Haha I've found an interesting glitch when playing this in ZDoom 2.2.0... When inflicting a "splatter kill" on zombie soldiers, they will infinitely spawn ammo/weapon drops. A great way to ensure that one doesn't run out of ammo to be sure, but once it begins to bog down the computer, it becomes a bit inconvenient... :'D -The Unholy

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Unknown date

  
^ Yes, long-standing bug in Zdoom's dehacked support. Known about for years and they've no intention of fixing it, AFAIK. Not the wad's fault at all, and it gets 5/5.

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Guest

Unknown date

  
Excellent.

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Unknown date

  
Great wad, five stars -Vegeta

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Unknown date

  
Gameplay is fairly easy on UV, but the WAD is awesome for its atmosphere, textures, great sounds, cool weapons patches and overall ambience. Cool architecture, too. Easily my favorite TC -- a real work of art. -- Steve Duff

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Guest

Unknown date

  
Could have been much better. I have no idea why so many love this.

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Guest

Unknown date

  
It's not a total conversion

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Guest

Unknown date

  
All is cool here. *****

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Guest

Unknown date

  
The music is awesome!

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Guest

Unknown date

  
A most excellent wad. Highly recommended. 5/5 dwrTag

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Guest

Unknown date

  
I think nostalgia is what brings most people back to this wads, not too surprising. I like some of the textures but just didn't catch me. 3/5

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Guest

Unknown date

  
This WAD Rocks.

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Guest

Unknown date

  
A landmark wad in its time, and very impressive overall. Definitely worth downloading.

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Guest

Unknown date

  
I dunno, kinda cheezy, and just so-so. Just cuz you set your levels in some stargate/egypt theme doesn't mean you can make them uninspired and boring.

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Unknown date

  
general average sometimes good, the atmosphere is quite good in some places, I give it 4 stars

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Guest

Unknown date

  
Some parts are pretty good, some parts I didn't like. Definitely worth a look for most anyone.

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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