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HELL in HELL!

   (24 reviews)
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About This File

Before you even start the game, look at the text file MISSION.TXT. That will give you your mission objectives. I suggest you PRINT that text file. That file is very important in the episode I made you, it can also make sure you know what to look for. It is not a cheat map or something like cheating, it was made for a sort of briefing. No mistake, its still going to be your Doom!!!


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printz

  

This megawad has a good gameplay flow, made of many small levels, but like most single-person megawads, suffers from repetition. From halfway onwards, the levels start to look like homages to commercially-made maps. And later on, a few maps are based on missions from Star Wars: Dark Forces, and possibly from other games. The gameplay retains author's style. Overall it leans on the easy side, with too many bonuses making the job easy.

 

Some warnings:

  1. MAP05 seems broken. At some point you can't operate a lift to get back. The only escape is idclip (sorry if you're playing on nightmare).
  2. Couldn't harm the final boss.

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DoomShark

  

Good wad, Although its an old wad but I really enjoyed playing it.

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Gato606

  

Nice megawad, didn't notice it was from 1996, looks nice tho, nice map design, architecture and textures.  The only thing that really annoyed me was the switches puzzles on map30 and I couldn't finish that map, I shot everything I had to the "Reactor" (nice way to replace the Icon of Sin), but nothing happened (I played this megawad with Æons of Death 6.66)  it looked like the "Icon of Sin" Reactor was closed/blocked by a wall, I had to use noclip to defeat the Icon of Sin

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azrael1982

  
If you don't like nostalgia, forget about it. Otherwise - quite funny and quite detailed for its time...

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joe-ilya

  
Pretty avarage for a 90's megawad, lots of lengthy backtracking and the switch puzzles in MAP30 were absolutely horrible.

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NuMetalManiak

  
an alright megawad. don't expect anything amazing, but if you want old skool fun, play it. a few technical mishaps like getting stuck in MAP05 plus a few HOMs and a monster outside the playing area.

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Guest

  
For a Wad dated from 96 this is actually pretty good for its time, none linear lvls with a good attempt of detailing, and challenging gameplay in the later maps, it has a few oversights like getting stuck in some parts where you have to noclip, or a big HOM in map26, the only thing i didn't like imo is that the lvl's are way too overstocked in ammo and health, so its a 4/5 from me. -Archy-

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Unknown date

  
who the HELL ratid this a zero!!! its a great magawad! try it owt!

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Guest

Unknown date

  
Amazing, simply amazing. Unbelievable how fun this wad is. 5/5

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Guest

Unknown date

  
Excellent stuff. Classic maps that wouldn't feel out of place alongside the originals.

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Guest

Unknown date

  
fun megawad, except buggy map05 and 22 and a couple other bugs (you have to noclip), but nice fun

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Guest

Unknown date

  
Certainly one of the "forgotten" new wads; I agree that it is not "epic", but it is well worth a try and the quality starts off acceptable and gets pretty good by the end.

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Unknown date

  
This is from August '96. It dates from a time when you could fit a Megawad on a single floppy. I admit I've only played the first dozen levels, but it's actually good fun; you can run through it blasting everything with the double shotgun, and although the design is simple it's not offensive. It's easy to get stuck in Map05 if you activate the soul sphere secret, though. Gets harder from about Map09 onwards. Map08 is tedious, but the rest is fast-moving.

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Guest

Unknown date

  
A hidden gem. One of the best Megawads out there, trust me and give it a try!

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Guest

Unknown date

  
Had a great amount of dun with this. Definitely worth a try.

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Guest

Unknown date

  
It has weird levels, but I still like this wad!!! It has a hidden gem or no.

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Guest

Unknown date

  
another doom2, some of the maps were pretty cool. nothing new in terms of textures, music and sounds, some nice ideas here and there (map23 was really good looking besides of that fucking red sky), but overall this is nothing epic. 3/5 give it a try

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  • File Reviews

    • By vdgg · Posted
      There are many really boring, boring maps early on... Also, a "motif": 5 doors, 4 of them cannot be opened, you go through the only openable door A, press switch that opens door B, go through door B, press switch, ... this is repetitive when there are no memorable fights or anything fancy to look at. Also, there are HOMs and instances of two monsters at the same spot = stuck.   Now, the positives. MAP08 = funky textures. MAP12, fantastic non-linear (finally!) adventure. MAP19, somewhat modified award-winning Polygon Base (there's an arch-vile and the monster count is slightly up, but I don't know why is the map recycled like that; anyway, it's very good), MAP20, short and sweet and good-looking and MAP25: for me it is like a proto- Suspended in Dusk! Not very challenging, slow gameplay, but the layout of this grey base rocks. I was so lost, and I enjoyed it. Overall, not as bad as I thought after first 11 maps.
    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
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