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HELL in HELL!

   (23 reviews)
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About This File

Before you even start the game, look at the text file MISSION.TXT. That will give you your mission objectives. I suggest you PRINT that text file. That file is very important in the episode I made you, it can also make sure you know what to look for. It is not a cheat map or something like cheating, it was made for a sort of briefing. No mistake, its still going to be your Doom!!!


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DoomShark

  

Good wad, Although its an old wad but I really enjoyed playing it.

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Gato606

  

Nice megawad, didn't notice it was from 1996, looks nice tho, nice map design, architecture and textures.  The only thing that really annoyed me was the switches puzzles on map30 and I couldn't finish that map, I shot everything I had to the "Reactor" (nice way to replace the Icon of Sin), but nothing happened (I played this megawad with Æons of Death 6.66)  it looked like the "Icon of Sin" Reactor was closed/blocked by a wall, I had to use noclip to defeat the Icon of Sin

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azrael1982

  
If you don't like nostalgia, forget about it. Otherwise - quite funny and quite detailed for its time...

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joe-ilya

  
Pretty avarage for a 90's megawad, lots of lengthy backtracking and the switch puzzles in MAP30 were absolutely horrible.

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NuMetalManiak

  
an alright megawad. don't expect anything amazing, but if you want old skool fun, play it. a few technical mishaps like getting stuck in MAP05 plus a few HOMs and a monster outside the playing area.

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Guest

  
For a Wad dated from 96 this is actually pretty good for its time, none linear lvls with a good attempt of detailing, and challenging gameplay in the later maps, it has a few oversights like getting stuck in some parts where you have to noclip, or a big HOM in map26, the only thing i didn't like imo is that the lvl's are way too overstocked in ammo and health, so its a 4/5 from me. -Archy-

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Guest

Unknown date

  
who the HELL ratid this a zero!!! its a great magawad! try it owt!

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Guest

Unknown date

  
Amazing, simply amazing. Unbelievable how fun this wad is. 5/5

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Guest

Unknown date

  
Excellent stuff. Classic maps that wouldn't feel out of place alongside the originals.

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Guest

Unknown date

  
fun megawad, except buggy map05 and 22 and a couple other bugs (you have to noclip), but nice fun

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Guest

Unknown date

  
Certainly one of the "forgotten" new wads; I agree that it is not "epic", but it is well worth a try and the quality starts off acceptable and gets pretty good by the end.

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Unknown date

  
This is from August '96. It dates from a time when you could fit a Megawad on a single floppy. I admit I've only played the first dozen levels, but it's actually good fun; you can run through it blasting everything with the double shotgun, and although the design is simple it's not offensive. It's easy to get stuck in Map05 if you activate the soul sphere secret, though. Gets harder from about Map09 onwards. Map08 is tedious, but the rest is fast-moving.

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Guest

Unknown date

  
A hidden gem. One of the best Megawads out there, trust me and give it a try!

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Guest

Unknown date

  
Had a great amount of dun with this. Definitely worth a try.

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Guest

Unknown date

  
It has weird levels, but I still like this wad!!! It has a hidden gem or no.

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Guest

Unknown date

  
another doom2, some of the maps were pretty cool. nothing new in terms of textures, music and sounds, some nice ideas here and there (map23 was really good looking besides of that fucking red sky), but overall this is nothing epic. 3/5 give it a try

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  • File Reviews

    • By Triloguy · Posted
      Great. Best Wad ever.
    • By aargh · Posted
      It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.
    • By aargh · Posted
      Crude, simple, yet surprisingly inventive for 1994. There's a lot of switches and the layout is very non-linear and sometimes quite confusing. In one level I had to idclip to the exit because I had no idea how to get there otherwise. Overall, this was a nice nostalgic experience.
      Difficulty: easy. Mods: Project Brutality 3, UDV.
    • By phoo · Posted
      Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.
    • By P41R47 · Posted
      From the get go, one just notice the impressive mood that this mapset offers. And solely for that this leaves a watermark of how mood maps can be made. Some of the maps here are probably masterpieces of atmosphere and mood.
      This large episode map has a really good start, first maps its pretty much an introductory map, and map02 is the famous Doxylamine Moon. I'm really proud of myself as i solved the map puzzle without any help, but it doesn't offer much after that. But its an impressive effort by Lainos. The subsequent maps continue to be really good and moody. And map11: Seaport seems to be the properly end of the wad... but no, there are three more maps in the set.
      Map12, aside for the impressive architecture, its really annoying as it abuses the darkness, making it pretty difficult to navigate.
      Map13 made the same mistake, but its a little more easier to navigate and it comes to be somewhat fun. Map14 its a no exit map intended as the end of the mapset.   This set up makes me wonder if the Clan [B0S] intended map12 and map13 as just bonus maps. Don't know if there is answer to this (maybe @Wraith777 knows something).
        Returning to the review, the first six maps are glorious and i loved Doxylamine Moon for being soo different, and Lavatrazz a remake of TNT map07: Prison. The rest of the maps from ma07 to map11 are just big good maps.
      I didn't like much of map12 and map13 aside from the awe inspiring architecture they offer.
      And map14 is spooky and marvelous. Could be a really neat feature and not just and no exit end map.   All in all, i liked this mapset, much more in the first part than the second part (even when map07 starts with Serial Experiment's Lain theme song, a soundtrack i love soo much).
      I would really like to see the story of Sacrament properly developed. Maybe someday...
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