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BLINDSIDE2! (BLSIDE2.WAD from BLSIDE2.ZIP)

   (8 reviews)
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About This File

Think the original Doom2 levels were hard ?? .... You are in another WORLD now...The instant you move, BLINDSIDE! Does it ever end ?? You probably won't forget the name, but in case you do, do a 180 just before hitting that exit switch...


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Guest

Unknown date

  
Rated 3.5, Blindside 2, MAP01. A complicated interconnected series of assault situations, with no discernable theme nor logic. Interesting to explore, like a 3D twisted rat maze. Epic main battle with constantly teleporting cyberdemon. There are several puzzling things to figure out, that can help. Can play it multiple ways, with few constraints, like a deathmatch.

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Guest

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^ ^ ^ What the 4 guys on top have said 3/5 -Ofisil

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Memfis

Unknown date

  
Hated it: EVERYTHING IS A GODDAMN LIFT FFS. It makes for a hectic and challenging gameplay, I'll give it that, but... I dunno, just not my thing.

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Guest

Unknown date

  
This is dated November 1994 (although the text file is from '96). It's astonishingly good for something so old and indeed still entertaining today; nice and hard, too. The readme thanks Jim Flynn, and so the author was in good hands. You fight 143 monsters in a series of often brutal hitscan traps, including a Q-Bert-esque hexagonal lift thing that rings a bell. The design's often fiddly and there are lots of lifts but I enjoyed it.

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Guest

Unknown date

  
Well-done, challenging level. You have to think a bit about how the crack the largest and final nut, too.

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Guest

Unknown date

  
That's pretty awesome. Pure non stop action with distinct Doom2 feel. Looks nice and gameplay is awesome - smartly designed map without a dull moment. 5/5 from me. -- Brun Ohn

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Guest

Unknown date

  
Surprisingly good '96 map

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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