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The Blood Chapters for DOOM II

   (7 reviews)
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About This File

The Blood Chapters is the shit! You play this now and you enjoy it, damn it. I've made 8 levels so far and they get better as you play them. MAP07 is the best Deathmatch level out to date, if you find my secret hall ways and back doors you will dominate your opponent in deathmatch. I've changed many graphics, made new sounds, added Nine Inch Nails music, made a couple of bad guys, and created a NEUTRONIC BLASTER that kicks ass. You will use a modified version of the PLASMA GUN that is slightly more powerful, and a modified CHAIN GUN. You may also play deathmatch as a REVENANT instead of the usual green soldier. Do you remember the demonic voice at the beginning of level 30? I found out that its a secret message played backwards, I reversed it to reveal the message, take a listen to it on my levels 5 and 6. I used a couple graphics from other pwads but the rest are mine.


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NuMetalManiak

  
thank god for the simplified version, anyways, this is a crazy wad indeed, with NIN midis and other custom stuff. a very strange mishmash that probably won't appeal to normal players at all. MAP06 apparently crashes though.

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Grazza

  
Completely nuts but also sort of fun if you are in the mood for something trashy. The extracted wad/deh version can now be found at: http://doomedsda.us/ wad974.html or (direct link) http://doomedsda.us/ lmps/974/bloody.zip (delete spaces in urls). Be sure to use the deh file - it changes a lot, and you're not getting the full experience without it.

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Guest

Unknown date

  
This is so shitty that its awesome. Its a wacky and fun wad to play if your very bored. To avoid the retarded installation process, use Grazza's simplified version: http://www.atomicgam er.com/file.php?id=3 6305 3/5 -Lupinx-Kassman

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Guest

Unknown date

  
Quite a lot overdone. Remains playable most of the time by virtue of being seriously insane.

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Guest

Unknown date

  
Sort of crude, but it's possible to have some fun with it. Some elements are reminiscent of "joke" wads. Note: some people will probably have great problems getting it to work at all - if you're DOS-challenged, don't bother.

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Guest

Unknown date

  
Zero Stars. Pathetic Installation procedures. -pc

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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