Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SKYEWOOD

   (30 reviews)
Sign in to follow this  

Guest

About This File

Play Doom outside in a forest,complete with angry trees,groovy mushrooms,exploding toads and a real DRAGON!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
^^ Oh dear, someone needs to take a chill pill. It's a surreal experience that I guess won't appeal to some. But I love good wads that aren't run of the mill. There are many "military base" levels (etc.) and too few that take us into a different reality of some sort. 5/5

Share this review


Link to review
Guest

Unknown date

  
Fucking Awesome, considering it's age -NMN

Share this review


Link to review
Guest

Unknown date

  
Three maps filled with nice ideas. Especially cool considering the age! -- 5/5

Share this review


Link to review
Guest

Unknown date

  
Nothing special in terms of gameplay, but was at least interesting for some of the trippy ideas and resources. The Evil Dead sound bites were a bit excessive in places, though. Now back to hobbit hunting.

Share this review


Link to review
Guest

Unknown date

  
Very nice looking wad, nothing special though. I like outdoors maps very much. Also, is that the "let's go" sound from Raiders of The Lost Ark?

Share this review


Link to review
Guest

Unknown date

  
Jeez, is this WAD set fugly. Annoying noises too. Just take some real shrooms instead. You'll have more fun. - PrinceOfDorkness

Share this review


Link to review
Guest

Unknown date

  
One of the best!

Share this review


Link to review
Guest

Unknown date

  
Brilliantly surreal and beautiful map. The "angry tree" was creepy enough too. 5*

Share this review


Link to review
Guest

Unknown date

  
This is NOT Doom.

Share this review


Link to review
Guest

Unknown date

  
who cares, it's cool

Share this review


Link to review
Guest

Unknown date

  
Ugh. That shit was hideous. The levels are lame, the music sucks, and that stupid, ugly chattering tree just kinda freaked me out. Utter garbage, and don't give me that "it's original" crap. If you like it you probably dress up as woodland creatures and go looking for hobbit holes. Fairy.

Share this review


Link to review
Guest

Unknown date

  
A very interesting set of maps that do try to use Vanilla Doom effects to create a new style of game. Although my favourite level is the first, the second was also quite playable. Interesting features include interesting sounds and thoughful use of textures to increase detail. The dragon boss well-inspired however not as well executed. I would give this wad 4 stars if it had been released today. I grant it an extra star for being 12 years old. 5/5 -Kilkakon.

Share this review


Link to review
Guest

Unknown date

  
Absolutely brilliant. Steve Rescoe later worked on Doom3 (credited as a "Designer").

Share this review


Link to review
Guest

Unknown date

  
Very unconventional, very refreshing, and very good indeed.

Share this review


Link to review
Guest

Unknown date

  
I think I like this one more now than I did when it came out. Really awkward and interesting. **** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
Steve Rescoe also worked on Daikatana. What stories he must have. This is a visual feast. It looks wonderful even today, and goes to show that style doesn't age. Best of all, it's the author's own work, not just sprites taken from another wad. It has a real Alice in Wonderland acid nightmare quality. Map01 is an introduction, Map02 is the meat, Map03 is a let-down (it's just a big maze). The dragon is cute and silly.

Share this review


Link to review
Guest

Unknown date

  
cool 5

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
×