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SKYEWOOD

   (31 reviews)
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About This File

Play Doom outside in a forest,complete with angry trees,groovy mushrooms,exploding toads and a real DRAGON!


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I Drink Lava

  

In terms of pure gameplay, Skyewood is a bit of a letdown with weak geometry, small-scale encounters, and confusing map progression. In terms of pure creativity, however, Skyewood stands out even 25 years later due to its surreal visuals and originality. The forests are quite convincing for 1996 taking mouselook limitations into consideration, and the early attempts at the "void" style are quite captivating.

 

There are a lot of Doom maps of varying quality set inside techbases on Phobos. You won't find nearly as many that feature fire-breathing dragons, chattering trees, or exploding toads in the archives. I have to give it points for that alone.

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Argenteo

  

Let's go. Trippy alice in wonderland experience. Mumbling trees, mushrooms and giant toads. Really groovy. Excellent midis. The final boss (so fluffy) makes the adventure close like a dream.

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Unknown date

  
^^ Oh dear, someone needs to take a chill pill. It's a surreal experience that I guess won't appeal to some. But I love good wads that aren't run of the mill. There are many "military base" levels (etc.) and too few that take us into a different reality of some sort. 5/5

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Unknown date

  
Fucking Awesome, considering it's age -NMN

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Unknown date

  
Three maps filled with nice ideas. Especially cool considering the age! -- 5/5

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Unknown date

  
Nothing special in terms of gameplay, but was at least interesting for some of the trippy ideas and resources. The Evil Dead sound bites were a bit excessive in places, though. Now back to hobbit hunting.

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Unknown date

  
Very nice looking wad, nothing special though. I like outdoors maps very much. Also, is that the "let's go" sound from Raiders of The Lost Ark?

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Unknown date

  
Jeez, is this WAD set fugly. Annoying noises too. Just take some real shrooms instead. You'll have more fun. - PrinceOfDorkness

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Unknown date

  
One of the best!

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Unknown date

  
Brilliantly surreal and beautiful map. The "angry tree" was creepy enough too. 5*

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Unknown date

  
This is NOT Doom.

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Unknown date

  
who cares, it's cool

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Unknown date

  
A very interesting set of maps that do try to use Vanilla Doom effects to create a new style of game. Although my favourite level is the first, the second was also quite playable. Interesting features include interesting sounds and thoughful use of textures to increase detail. The dragon boss well-inspired however not as well executed. I would give this wad 4 stars if it had been released today. I grant it an extra star for being 12 years old. 5/5 -Kilkakon.

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Unknown date

  
Absolutely brilliant. Steve Rescoe later worked on Doom3 (credited as a "Designer").

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Unknown date

  
Very unconventional, very refreshing, and very good indeed.

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Unknown date

  
I think I like this one more now than I did when it came out. Really awkward and interesting. **** -sargebaldy

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Unknown date

  
Steve Rescoe also worked on Daikatana. What stories he must have. This is a visual feast. It looks wonderful even today, and goes to show that style doesn't age. Best of all, it's the author's own work, not just sprites taken from another wad. It has a real Alice in Wonderland acid nightmare quality. Map01 is an introduction, Map02 is the meat, Map03 is a let-down (it's just a big maze). The dragon is cute and silly.

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Unknown date

  
cool 5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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