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Aztec: Land of the Demons

   (6 reviews)
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About This File

Scientist have unearthed Aztec ruins in South America and they have not been heard from in weeks. You learn that you did not destroy all of the Demons on Earth and they have infested the ruins. The Demons have begun to transform the ancient temples into a new base to take over the Planet. You are sent down there to destroy them and take final revenge.


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Guest

  
About what you can expect with 12 hours build time: not much. It's technically and visualy quite simple but ok. It's not awful, but gameplay lasts about a minute or so, which is imho too short for earning 2*.

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Guest

  
Not as detailed as I had hoped considering its theme (it doesn't even look all that much like ruins, some of textures are more tech base-looking stuff), and the so-so gameplay doesn't make up for that. It's not horrible -- there's a nice, if somewhat chronologically misplaced, cacodemon/Baron battle about halfway through -- but it could've been quite a bit better.

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Guest

Unknown date

  
its not that bad but its to short and to easy

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Obsidian

Unknown date

  
Short and sweet. :) Considering it was made in 1996, it ain't too shabby despite it's size. 2 stars. - Obsidian

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lupinx-Kassman

Unknown date

  
Not a bad map. Really short, but decent fun. Would probably serve as a good map01 to some larger project. 3/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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