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Dead Man Walking v1.0 Adapted for Doom2

   (4 reviews)
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Guest

Unknown date

  
Well, nothing special, but the outdoors are interesting...

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Guest

Unknown date

  
Not too unlike some of Sandy Petersen's original Doom maps (which isn't a good sign). It starts out good, but soon turns into a boring hit-a-switch-and-see -what-it-does maze. It's also too dark most of the time. Hint: the goodies on those boxes can all be reached by pressing a random wall in the room they're in. Not that they're needed though, I just killed everything with the SSG. This map isn't that bad, but I cannot force myself to like it. One to skip. --2/5

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Unknown date

  
Urgh. I was angered by the first couple of rooms, which are darker than the arse end of Pluto, and have some ledge hopping. The level isn't very big, but there are several maze-like passages which take forever to clear out and navigate. Eventually you go outside, which is angular, and dark. It's not worth it.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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