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Dead Man Walking v1.0 Adapted for Doom2

   (4 reviews)
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Unknown date

  
Well, nothing special, but the outdoors are interesting...

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Unknown date

  
Not too unlike some of Sandy Petersen's original Doom maps (which isn't a good sign). It starts out good, but soon turns into a boring hit-a-switch-and-see -what-it-does maze. It's also too dark most of the time. Hint: the goodies on those boxes can all be reached by pressing a random wall in the room they're in. Not that they're needed though, I just killed everything with the SSG. This map isn't that bad, but I cannot force myself to like it. One to skip. --2/5

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Unknown date

  
Urgh. I was angered by the first couple of rooms, which are darker than the arse end of Pluto, and have some ledge hopping. The level isn't very big, but there are several maze-like passages which take forever to clear out and navigate. Eventually you go outside, which is angular, and dark. It's not worth it.

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  • File Reviews

    • By NuMetalManiak · Posted
      as much as I want to rate this higher, I can't. the themes are very nice to look at with the textures used and combat is good, but it really does leave you wanting more. it has a good beginning, good outside water area, and good lava area, nothing too grand, but that's fine.
    • By NuMetalManiak · Posted
      weird how this one uses the Grove midi. anyways, yes, this is challenging, but very setpiece oriented with a predominantly black color throughout. almost every fight involves usage of midtier enemies, and cybies can be used to infight when necessary. it's like a ribbiks map except without too much awesome detail, and that's okay. the wad played pretty nice with a decent curve.
    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
    • By Roofi · Posted
      I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)   Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)   Here is my FDA max-demo :   DEMO
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