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Dead Man Walking v1.0 Adapted for Doom2

   (4 reviews)
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Guest

Unknown date

  
Well, nothing special, but the outdoors are interesting...

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Guest

Unknown date

  
Not too unlike some of Sandy Petersen's original Doom maps (which isn't a good sign). It starts out good, but soon turns into a boring hit-a-switch-and-see -what-it-does maze. It's also too dark most of the time. Hint: the goodies on those boxes can all be reached by pressing a random wall in the room they're in. Not that they're needed though, I just killed everything with the SSG. This map isn't that bad, but I cannot force myself to like it. One to skip. --2/5

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Unknown date

  
Urgh. I was angered by the first couple of rooms, which are darker than the arse end of Pluto, and have some ledge hopping. The level isn't very big, but there are several maze-like passages which take forever to clear out and navigate. Eventually you go outside, which is angular, and dark. It's not worth it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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